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FPSC Classic Scripts / ally = aiheardsound for melee attacking enemies?

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maho76
13
Years of Service
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 1st Aug 2011 18:06 Edited at: 1st Aug 2011 18:07
Hi everyone,

a little question. i try to get a darkAI to work on melee attackers, but i get stuck with the responding to them and how to do this.
AI responds on shotdamage and gunsounds, but i didnt get it to respond on nonweapon-chars and especially non-npc-entities with a sound to shoot at.
targetname will not work, should choose its target (enemy-team for sure on npcs) automatically.
is there another alternative to get target set, or did anything wrong with the sounds itself (i set up sound via mainscript, not charactersound) ?

thx for responding.
maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 3rd Aug 2011 11:42
no idea anyone?
2Beastmode4u
13
Years of Service
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Joined: 14th Feb 2011
Location: Loading...
Posted: 4th Aug 2011 00:28
I'd help, but you'd have to request it.


Cheers.

God help me, Please.
maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 4th Aug 2011 10:51 Edited at: 4th Aug 2011 10:54
aaahhhhhhh capitalist!!!!! lol, ok, then the whole script is going into the package i am assembling for you two for a week now, beast & ched^^

will be about 20-30 scripts or more, including big-boss-multiscripts that could be a real challenge for you. just wanted to do some work on it to save time for you, but ... now you have done it! ... you will get the full package!... i will bomb you 2 with ai-scripts.
... but it will take another 2-3weeks only to write the ideas down, you will get work for months

i see a heavy increase of prices for your (great) services at the horizon

has to be said!^^

gz
2Beastmode4u
13
Years of Service
User Offline
Joined: 14th Feb 2011
Location: Loading...
Posted: 4th Aug 2011 17:35
Lol! We're looking forward to it.


Cheers.

God help me, Please.

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