I you want the player to lose his weapon, then put this as the main script in a trigger zone outside the room:
;Artificial Intelligence Script
;Header
desc = DROP WEAPONS
;Triggers
;WHEN PLAYER ENTERS ZONE ALL WEAPONS ARE DROPPED
:state=0,plrwithinzone=1:state=1,resetplrweapons
:state=1,plrwithinzone=0:state=0
;End of Script
If you are referring to a character dropping his weapon, then I haven't a clue, but I assume you're talking about the player.
Hope this helps,
Akanto
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