Quote: "Post your setuplevel.fpi script here (in a code snippet) so we can see what you've done and what may have gone wrong.
Scaling the image is up to you. Whatever size you've made it, that's how large it will be in the game.
~Plystire"
I think i have it some what figured out. But the problem is when i run it in test mode in FPSC the hud doesn't show up, but when i compiled the game and ran it. The damn thing showed up, and i was thinking to my self "The hell?"
here is the code
;AIScript from Wizard
;Header
desc = Setup Wizard
; Setup Level Stats
:state=0:sky=skybank\natural\ngt
:state=0:music=audiobank\music\generic\main.wav,musicvolume=50,soundscale=25
:state=0:fog=0,fogred=0,foggreen=0,fogblue=0
:state=0:ambience=25,ambiencered=255,ambiencegreen=255,ambienceblue=255
:state=0:hudreset,hudx=50,hudy=50,hudsizex=1024,hudsizey=768,hudimage=gamecore\huds\fader.tga,hudhide=1,hudtype=3,hudmake=internal
:state=0:hudreset,hudx=50,hudy=50,hudred=128,hudgreen=0,hudblue=0,hudsizex=1024,hudsizey=768,hudimage=gamecore\huds\eyehud.tga,hudhide=1,hudtype=2,hudmake=internal
:state=0:hudreset,hudx=50,hudy=50,hudred=128,hudgreen=128,hudblue=128,hudsizex=1024,hudsizey=768,hudimage=gamecore\huds\zoom.tga,hudhide=1,hudtype=4,hudmake=internal
:state=0:hudreset,hudx=50,hudy=50,hudsizex=1024,hudsizey=768,hudimage=languagebank\english\gamecore\huds\temp.dds,hudtype=1,hudmake=display
:state=0:hudreset,hudx=4,hudy=8,hudsizex=16,hudsizey=16,hudimage=gamecore\huds\numeric1.tga,hudtype=1,hudmake=numeric
;:state=0:hudreset,hudx=15,hudy=5,hudimage=languagebank\english\gamecore\huds\health.tga,hudtype=2,hudmake=display
:state=0:hudreset,hudx=14,hudy=8,hudsizex=16,hudsizey=16,hudimage=gamecore\huds\numeric1.tga,hudtype=2,hudmake=numeric
;:state=0:hudreset,hudx=85,hudy=8,hudimage=gamecore\huds\ammo.tga,hudtype=3,hudmake=status
:state=0:hudreset,hudx=88,hudy=12,hudsizex=16,hudsizey=16,hudimage=gamecore\huds\numeric1.tga,hudtype=3,hudmake=numeric
; Setup Game Menu
:state=0:hudreset,hudx=50,hudy=10,hudimage=languagebank\english\gamecore\backdrops\basic\gamemenu.tga,hudname=gamemenutitle,hudhide=1,hudmake=display
:state=0:hudreset,hudx=50,hudy=40,hudimage=languagebank\english\gamecore\backdrops\basic\loadgame.tga,hudtype=2,hudname=loadgame,hudhide=1,hudmake=button
:state=0:hudreset,hudx=50,hudy=50,hudimage=languagebank\english\gamecore\backdrops\basic\savegame.tga,hudtype=3,hudname=savegame,hudhide=1,hudmake=button
:state=0:hudreset,hudx=50,hudy=60,hudimage=languagebank\english\gamecore\backdrops\basic\exitgame.tga,hudtype=5,hudname=quitgame,hudhide=1,hudmake=button
:state=0:hudreset,hudx=50,hudy=70,hudimage=languagebank\english\gamecore\backdrops\basic\returntogame.tga,hudtype=4,hudname=returngame,hudhide=1,hudmake=button
:state=0:hudreset,hudx=50,hudy=50,hudimage=gamecore\huds\pointer.tga,hudname=pointer,hudhide=1,hudmake=pointer
:state=0:state=1
; Main Game
:state=1,escapekeypressed=1:pausegame,state=2
:state=1,scancodekeypressed=197:pausegame,state=11
:state=1,scancodekeypressed=64:hudshow=savingprompt,quicksavegame,pausegame,state=21
:state=1,scancodekeypressed=67:quickloadgame,state=31
:state=11,scancodekeypressed=0:state=12
:state=12,scancodekeypressed=197:resumegame,state=13
:state=13,scancodekeypressed=0:state=1
:state=21,scancodekeypressed=0:hudunshow=savingprompt,resumegame,state=1
:state=31,scancodekeypressed=0:state=1
; Game Menu
:state=2,escapekeypressed=0:state=3
:state=3:hudshow=gamemenutitle,hudshow=loadgame,hudshow=savegame,hudshow=quitgame,hudshow=returngame,hudshow=pointer,state=4
:state=4,hudselectionmade=2:loadgame
:state=4,hudselectionmade=3:savegame,state=6
:state=4,hudselectionmade=5:continuegame,destroy
:state=4,hudselectionmade=4:state=6
:state=4,escapekeypressed=1:state=5
:state=5,escapekeypressed=0:state=6
:state=6:hudunshow=gamemenutitle,hudunshow=loadgame,hudunshow=savegame,hudunshow=quitgame,hudunshow=returngame,hudunshow=pointer,resumegame,state=1
This is the line of code i changed
:state=0:hudreset,hudx=50,hudy=50,hudsizex=1024,hudsizey=768,hudimage=languagebank\english\gamecore\huds\temp.dds,hudtype=1,hudmake=display
My question is that why didn't it show up in the test/debug mode of FPSC but it showed up when i tested it in a compiled version.
Speed of the wolf, power of the pack!!
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