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FPSC Classic Scripts / Multiple Entrances & Exits From Map with Saved States - Is This Possible?

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TJ_Phoenix
13
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Joined: 7th Aug 2011
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Posted: 15th Aug 2011 22:37
I've been searching through these forums for quite a few days doing research for an FPS perspective RPG similar in concept to TES: Oblivion (no, I'm not trying to make something that gigantic in scope, just using the same concept) using FPSC. While I've found many of the scripts necessary to create vital aspects (ie: inventory system, multi-choice conversation, etc) the most crucial part of the system is the ability to have multiple exits from a map and being able to re-enter that map from the point previously left while saving certain states (ie: enemies that were dead stay dead, objects picked up or dropped remain so, etc).

The only possibility I've come across that mentions these capabilities is RPGmod which is no longer available to the public from my understanding, as well as a touchy subject to bring up for whatever reason. During this research stage I need to know that FPSC has this capability and if someone else has already created scripts or has a mod that also include these functions. I have no reservations about writing such a script or mod myself but am unsure of where to begin. Possibly somehow utilizing player checkpoints for rezoning into a previous map? Saving conditions and states with an array that's saved into a text file and read upon zoning into a map? (which would also be useful for a "save game" feature). Does FPSC have the capability to create such a file?

This project does have a budget and I am willing to compensate anyone who is able to assist me with this. Any help at all is greatly appreciated! The decision to move on to initial production stage of this project hinges on the answers I receive. Thanks for taking the time to read this and answer!

~ TJ Phoenix
Ched80
14
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Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 16th Aug 2011 00:14
Hi TJ_Phoenix,

RPGmod is alive, kicking and available via the links within this thread.

Have a look at the documentation and see if it does what you want it to.

Stock FPSC has the potential to do what you want (such as returning to a specific point in a map, and remembering who is dead), but will require a lot of scripting.

My advice would be to break down your desired features into small testable blocks and build the scripts up for each block. You could even create a thread for each feature and see if the community can help. I'd be happy to help out with some things.

Stock FPSC will not let you write to a custom file, but the save game feature does save all the custom variable you define.

TJ_Phoenix
13
Years of Service
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Joined: 7th Aug 2011
Location:
Posted: 16th Aug 2011 03:21 Edited at: 16th Aug 2011 09:59
Thanks Ched80!

I've seen your thread before during my research and had even signed up for those forums but I haven't yet received a confirmation for them. I assumed that given the timeline (the thread having been started back in April) and the other posts regarding RPGmod being no longer publicly distributed around that same time roughly, that it was inactive. I will wait patiently for a confirmation/activation to use the forums to have access to download the mod and see its capabilities. While I wait, could you point me in the direction of a features list? The old "official" thread no longer has any relevant information.

Basically what I am trying to do is not retrace ground that's already been gone over as much as possible. While I specifically chose FPSC for it's simplicity and ease of use, I don't mind getting my hands dirty and tweaking things. I have both a "need to have" and "desired" capability lists and have been going down each one listing off the scripts already made or which I will need to write. If the capability is there, despite the need for heavy scripting, then that eases my mind significantly.

If I do wind up needing to create intensive custom scripting for workarounds I will happily share them with the members here and hope it will help them out as well.

Thanks for responding!

~ TJ Phoenix
TJ_Phoenix
13
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Joined: 7th Aug 2011
Location:
Posted: 17th Aug 2011 01:22
UPDATE:

Got the MOD and it's looking like I'm ready to get started! Thanks for the help again and I look forward to showing everyone what I will be working on

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