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AppGameKit Classic Chat / What would you like to see in AGK?

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Nickydude
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Posted: 17th Aug 2011 15:30
Thought it might be nice to see what people would like to see in AGK. Remember, this is NOT a request thread so don't expect to see any of these implemented. Also, please, no arguments as to what should or shouldn't be implemented... I'm watching...

I reject your reality and substitute my own...
bjadams
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Posted: 17th Aug 2011 15:37
Windows phone & Android support by Xmas time!!!!!
Ched80
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Location: Peterborough, UK
Posted: 17th Aug 2011 15:44
Asside from adding the obvious 3D capability I'd like to see the following:

1) It would be nice be able to add visibility to the accelerometers test. I believe at the moment the accelerometers are simulated with arrow keys - it would be great if an arrow could be drawn (either on screen or in a debug window) indicating the strength and direction of the force.

2) I'd also like to see some functions such as accessing the player's own media (music/pictures) on the phone.

3) Accessing the GPS signal as well as other system capabilities would also be cool.

But since i currently feel like the kid who forgot his kit (i.e. i've bought this, but can't use it), you guys might have to tell me if this is possible already or not.

darzon
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Location: Italy
Posted: 17th Aug 2011 16:04
1) management of camera (the physical device ) of iphone or any
device.
2) management of microphone (the physical device ) of iphone or
any device. (for example to move sprite with vocal command).
3) breakpoint conditional or advanced in AppGameKit ide.
4) command for debug.
5) conversion for AppGameKit of all the darkbasic plugin.
6) a button in menu AppGameKit ide for searching update.
7) when press F1 (or other function key)and cursor on a command
open help for that command.
Mobiius
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Posted: 17th Aug 2011 17:41 Edited at: 17th Aug 2011 18:00
Android, WebOS, XNA, 3D.

I'm not after much.

[edit] Forgot Symbian^3 too. lol

My signature is NOT a moderator plaything! Stop changing it!
pinete
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Posted: 17th Aug 2011 18:11
1) Android
2) A better IDE - Current one has a bunch of lacks
3) Platforms specifics (Camera, GPS, Keyboard)
4) Web connectivity GET/POST to PHP DDBB or servers (player login, access to money, player info, etc)
5) Support for Game Center, openfeint, or similars
6) Advertisement access
7) HTML5

and in an ideal world, Android asap
XanthorXIII
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Posted: 17th Aug 2011 18:25
1. More Array Management Commands
2. Functions in Types
3. Arrays in Types
4. Standard Drawing Commands
5. Game Center Support
6. Platform specific functions(Virtual Keyboard, Camera, GPS)
Mobiius
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Posted: 17th Aug 2011 18:42 Edited at: 17th Aug 2011 18:43
@XanthorXIII: There already is a virtual keyboard. And since it is platform specific, you can already access the Camera/GPS etc using the platforms SDK. It may be difficult to connect it to AppGameKit, but for every problem is a solution waiting to be found!

My signature is NOT a moderator plaything! Stop changing it!
KISTech
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Location: Aloha, Oregon
Posted: 17th Aug 2011 19:12
In no particular order:

Android support
Support for Boolean, Byte, Word, and Dword
A more generic networking mode so we can connect to apps written in other languages (ex, a DBPro app using DarkNet.)
Some form of advertising access. (as much as I hate ads, everyone needs money)

As for functions that can take and return UDTs, I've never really been concerned about that. If you like it, great. Maybe I just need to look into it further to become more interested.

I do however see the usefulness of arrays inside UDTs, but can also appreciate the complexity of implementing that.

I would LOVE to be able to do something like this though...



I also remember someone requesting Functions inside UDTs. To me, that doesn't belong in a BASIC language. If you are requesting stuff like this then you likely already program in C++ and can get that functionality there. There's no need to turn BASIC into another C++ clone.

SFSW
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Posted: 17th Aug 2011 23:04 Edited at: 18th Aug 2011 00:25
1 - Android Support (obviously the most important feature)
2 - 3D objects (load X and/or DBO format support, create primitives, positioning, set to orientation, hide/show, scaling, and rotations... including 'rotate' and 'turn/pitch/roll'). Will likely also need basic camera functionality.

For Android support, building the proper APK installer is critical, including its parameters and options (ie unique icon).

The IDE improvements would also be nice (F1 -> command help, command descriptions at cursor, right click cut/copy/paste, etc).

KISTech
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Posted: 17th Aug 2011 23:10
That brings up an interesting point.

What 3D model format is most prevalent on mobile devices?

Jimmy 9Toes
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Posted: 17th Aug 2011 23:17
All I want is Android support so I can see my creations run on my tablet pc...

Yes THEE Jimmy9Toes
The Zoq2
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Posted: 18th Aug 2011 00:52
Right now I just want the iOS player!

But some way of viewing the parameters for a function in the IDE wouldn't hurt eighter...

Srry about my english im from sweeden
Mobiius
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Posted: 18th Aug 2011 10:20
Actually, I just thought of something else I'd like to see.

When you open the AppGameKit editor, it asks you if you want to 'Create A New Project', 'Open An Existing Project' or open the 'Getting Started Guide'

What would be awesome is, if you click on open existing project, it takes you to the last folder you were in, and NOT to the AppGameKit projects folder.

Also, please display a list of the last 5 or so projects in the start page. I don't want to have to click through a number of dialog boxes to open the last worked on project!


Just saying this would be nice is all.

My signature is NOT a moderator plaything! Stop changing it!
bjadams
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Posted: 18th Aug 2011 11:51
Quote: "What 3D model format is most prevalent on mobile devices?"


OPENgl has no specific native format like DirectX has .X

Many generic openGL engines support .obj as most 3d packages can export to that format. However .obj does not support animation like .X
lincy
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Posted: 20th Aug 2011 01:11
First, then Android support.

DBCS font support (ex: big5,zh-tw), or UTF-8 font support.
Multi-language support, etc.
Rampage
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Posted: 20th Aug 2011 01:32
Looking forward to Android support.

Tilt functionality.

Regards,

Max
DVader
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Posted: 20th Aug 2011 03:29
Midi support would be nice, rather than just .wav. Also .ogg would be useful too. PS3 support would be nice too in future besides xbox (I notice a few have asked for XNA). HTML 5 is a must also!

http://s6.bitefight.org/c.php?uid=103081
2Beastmode4u
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Posted: 20th Aug 2011 03:44
More management of Core would be nice.


Cheers.

God help me, Please.
Conjured Entertainment
AGK Developer
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Posted: 20th Aug 2011 04:53 Edited at: 20th Aug 2011 04:55
I would like to see... a command for the setup file to change the App's icon.
You know, the one in the upper left of the screen next to the title.
We can already change the title in the setup, so changing the icon would be nice too.

Deion
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Posted: 20th Aug 2011 04:56
would like to see a lot more sample projects, more ios specific. to cut the learning curve in half.

would love android suport as well. but im willing to wait for that if more samples coudl be made avaialble.

Cheers,
Deion G.
anwserman
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Posted: 20th Aug 2011 05:42 Edited at: 20th Aug 2011 05:48
Arrays within types (fixed size array is fine!)
Tile based editor, with support for isometric tiles as well as standard-issue square ones =)

EDIT: Enhanced string commands. Like split. (this should be a core command!)

Hi there. My name is Dug. I have just met you, and I love you.
sovr
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Posted: 20th Aug 2011 08:17
Hello, the things I would want in agk is to have it

1. Support 3d objects
2. Support web browsing
3. Support shaders
4. Have light commands
5. Have ai commands
6. In app store ***
7. sound effects plugin

sov the game creator!
Mobiius
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Posted: 20th Aug 2011 14:21
Quote: "Hello, the things I would want in agk is to have it

1. Support 3d objects
2. Support web browsing
3. Support shaders
4. Have light commands
5. Have ai commands
6. In app store ***
7. sound effects plugin"


So you want Dark Basic Pro then...

My signature is NOT a moderator plaything! Stop changing it!
Rich Dersheimer
AGK Developer
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Posted: 20th Aug 2011 14:39
Save array and Load array, of course with type arrays as well as regular arrays.

Hodgey
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Posted: 20th Aug 2011 14:55
One thing I would really like regarding the IDE is a good intellisense. For me a good intellisense supports user defined functions, types, variables as well as commands. I would also like to select the command via the Enter key instead of the space bar (this, for me, was a big problem in the DBPro IDE). So basically something like the VS2010 intellisense.

Bursar
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Posted: 23rd Aug 2011 00:52
Better audio format support. Why are we limited to WAV for sound effects and MP3 or OGG for music.

Why can't we use MP3 or OGG for everything?
OrzeL
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Posted: 23rd Aug 2011 02:42
Support for Web OS and Android.
chunks chunks
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Posted: 23rd Aug 2011 14:37
I would like to see some kind of getimage so we can grab images and save them to deveices

nvidia geforce 9500gt + amd athlon 64
windows vista ultimate.
Bursar
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Posted: 24th Aug 2011 19:19 Edited at: 24th Aug 2011 19:19
How about some blend mode options? Can't make properly lovely additive-belnded explosions without them!
Rich Dersheimer
AGK Developer
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Posted: 24th Aug 2011 19:43 Edited at: 24th Aug 2011 23:35
I would really, really, really, like to see a FindSubString command, because I'm writing a word puzzle game as my first AppGameKit attempt, and I gotta find those words! It would also be useful for any kind of text adventure.

And also READ/DATA so we can put data in our program instead of reading it from a file.

Redostrike
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Posted: 24th Aug 2011 22:33 Edited at: 24th Aug 2011 23:31
GetSpriteHitTransparancy

Or make it so that getspritehit does not work when you hit a transparency part of the sprite.

Android support (Yep i know)
Arrays in types
Getting more stuff from the Device files/music/language settings ect
Better font support
PHP => Database support
prolly some more stuff i cant think of now.

Only heroes live forever
thanos
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Posted: 27th Aug 2011 09:59
Hello.
At least:
1. Multi language and utf-8 support.
2. SQLite support.
Regards
Rich Dersheimer
AGK Developer
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Posted: 29th Aug 2011 00:05
I would like to see Val() return a float instead of an integer.

SPARTAN 31337
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Posted: 29th Aug 2011 06:00
External Libraries in Tier 1 (ie build an Uber library in VS to do lots of stuff that people ask for, but is too hard in the short term). This could then almost invalidate all other functionality requests as the uber library would do it natively outside of the AppGameKit sandbox.
Database support (SQL/MySQL/Access)
Temporary(?) location to post up data (kind of like skydrive), but limited to say 1Mb per account. This would allow the ability to do things like Waze where data is shared amongst devices.
Screen resizing in Windows
Rich Dersheimer
AGK Developer
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Posted: 29th Aug 2011 22:26 Edited at: 30th Aug 2011 04:43
I would like to see CloneText() so I can make new text without using all the size, color, alignment, depth commands over and over. CloneSprite() has saved me a BUNCH of time.

Hey, also, if CloneText() were put in, it should have an optional parameter of newString$, so you can clone text while changing the string it displays. Yeah, that's the ticket!

CloneText(ID, newString$)

Or, if not that, then how about SetDefaultTextColor(), SetDefaultTextSize(), etc.

kamac
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Posted: 29th Aug 2011 23:32
FTP handling.

(Connect, download, login etc.)

www.kamacdev.wordpress.com
Conjured Entertainment
AGK Developer
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Posted: 30th Aug 2011 03:51
Quote: "so you can clone text while changing the string it displays. Yeah, that's the ticket!"

Yeah, and a coffee maker, and a back massager, and don't forget the disco ball.
Appadelic baby! [/austinpowersvoice]

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