Hello, I have been messing about with AppGameKit and noticed that sprite collision is as bad as DB's

. By that I mean the fact it collides even on the transparent parts of the sprite. I never used DB's collision because of this, and relied on colour collision commands to improve the accuracy. I cannot use this method in AppGameKit because it has no commands to do it ,at least in tier 1.
I know I could probably use the physics to improve collision, but I really want to leave that for when I feel more comfortable with the basics. Is it so hard to get proper sprite collision working? AMOS had it and that was on the Amiga, which by today's standards is rather slow.
I'll probably try to use the circular collision commands for now, but that will probably make the collision a little too good for the player.
I really would like to see this improved in future updates. We need pixel perfect sprite collision!
http://s6.bitefight.org/c.php?uid=103081