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FPSC Classic Scripts / Writing melee animation from scratch for the player - how?

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Psycho Psam
16
Years of Service
User Offline
Joined: 3rd Apr 2008
Location: Western Australia
Posted: 20th Aug 2011 15:18
I have been reading through the forums and found some information on melee weapons rigging, but what I want to do is create a small set of melee animation from scratch using Lightwave.

[I posted this in model by mistake...]

I know how to create animations to the point where I can export to a directX file from Lightwave.

I know that there are preset anim frames as found in the official community scripting guide for the default player.

What I don't know is how to make the player with a pick axe or crowbar strike it and that becomes a hit on an enemy. What ranges are they? Is this a short range weapon attack?

Am I supposed to pretend the pick axe strike is basically a gun with a bullet that only fires directly infront of the player and then stops a short distance away?
Psycho Psam
16
Years of Service
User Offline
Joined: 3rd Apr 2008
Location: Western Australia
Posted: 25th Aug 2011 18:26
Right - so noted by self - the answer to this is to just buy a melee weapon from the store and learn how it's working The answers will be revealed if you look for the fpe in the entitybank and in the gamecore under weapons for the particular type. Now I understand why no-one answered me

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