A few questions about DBPro's art pipeline, if someone has the time to field em.
Thanks.
Level Design/Editing.
I prefer to work directly in a 3d app, ie 3dsmax in my case, and export levels directly from there. Are there problems with this? Ie lightmaps/lighting, ai pathing, ect. Is there an export plugin to help with this? Is there an editor that people would recommend?
Which brings me to the second question:
Hardware Brushes/Static meshes in DBPro
Do any of the editors for DB handle static meshes? Ie In unreal/warefare, hardware rendered objects, built in a 3dpackage like Max or Lightwave, texturing, and then exported to unrealed. These objects are then instanced around a level.
Let me know if that makes sense, basically, I want to be able to put a much higher level of detail in my levels than a typical bsp editor will normally allow for, and want to 'decorate' my levels with hardware rendered mesh objects.