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3 Dimensional Chat / [LOCKED] Starmind's 3d models and media

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starmind 001
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Posted: 21st Aug 2011 07:21 Edited at: 21st Aug 2011 07:56
I have seen quite of few people start up a models and media post to show off their work. I decided that I should try the same. As I am almost always trying new things, I thought(or more like my wife thought) that I should share my little experiments and pehaps inspire someone just learning to try harder and even do better than what I have to display here.

Without futher adieu, I give you all my first model for this post. The Rambo II Knife. I have this knife hanging on my wall andI thought I would see how long it would take me to make this model from start to the beauty shot and it took about 6-7 hours. It might had been less but I kept playing around with new ideas and textures when it turned out that the simplest texture worked great.

The model is around 3000 to 3500 polys. With some poly reduction I am sure it could be made into a fpsc weapon, but that will be something for later.

Enjoy the screenies and feel free to give c&c. This is me learning to do other things so I don't mind the crits, just try to not be rude about it.

Wireframe and faces:


Beauty Shot:


EDIT: Another shot without the shine.


PirateJohn
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Posted: 21st Aug 2011 10:48
Not too shabby
starmind 001
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Posted: 21st Aug 2011 18:59
Thanks! I thought I might make a video for a full 360 look, but blender crashed at about a 100 frames last night while I slept, so all I have is the quick version of the 360 I made this morning. Enjoy!



starmind 001
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Posted: 22nd Aug 2011 05:15
I took another shot at making a better beauty shot. What do you all think?



Camouflage Studios
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Posted: 22nd Aug 2011 06:09
I say ditch all the extra background crap and keep the bg simple. Atm its pretty distracting

banner.jpg
starmind 001
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Posted: 22nd Aug 2011 06:45
Quote: "keep the bg simple"
Thanks, but I think I already did the simple background above.

Pbcrazy
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Posted: 22nd Aug 2011 06:50
Looking spiffy, though I think there's too much contrast in the diffuse. You have a big jump between the near white of the blade, to the near black of the hilt. Decrease the amount of contrast in the diffuse, and use your normal and specular maps to really help make the different parts pop.
Camouflage Studios
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Posted: 22nd Aug 2011 18:00
ah I see, well then change your background from black, and more to a darkish gray because some parts of the handle and hilt are extremely dark making them difficult to see

banner.jpg
starmind 001
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Posted: 23rd Aug 2011 03:25
Something like this?


starmind 001
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Posted: 29th Aug 2011 03:50
For awhile now I have been working on things for people and this is one of those things I was working on. It is a slot machine for one of Willow's upcoming packs. Enjoy.



starmind 001
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Posted: 3rd Sep 2011 08:46
My entry for the handpainted wood compo. I thought I would do something for fun before going to bed and the compo was something I wanted to give a shot, but it always seemed that I had no time to do it until tonight.

The painting took me alittle over an hour to do. Enjoy.






starmind 001
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Posted: 4th Sep 2011 10:22 Edited at: 4th Sep 2011 10:23
Working on some models here lately and I thought I would show it off. Now I hope that not to many people get offended with this one. It's purpose will be revealed at a later date.

This knife has a not so great history, but I just had to make it. For me the texture turned out great, but I wanted to get some c&c on it.

Enjoy!


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Pbcrazy
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Location: ...pillow room...
Posted: 4th Sep 2011 19:32
Very good! Looks like you have some smoothing issues on the pommel there though.

The voices in my head said I'm normal... o.0
starmind 001
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Posted: 4th Sep 2011 21:28
Quote: "some smoothing issues"
Yes. It was late last night when I posted, I didn't even noticed.

starmind 001
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Posted: 12th Sep 2011 01:03
I thought I might try my hand at some motion tracking. Didn't really try to composite the scene together. Just wanted to see if I could make it from the tutorial on youtube. The tutorial didn't have a good compositing tutorial, but the motion tracking was very easy and was spot on. I will make another one of these later with more compositing and something more than a sphere floating around.

Enjoy! C&C welcome.



starmind 001
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Posted: 12th Sep 2011 05:48 Edited at: 12th Sep 2011 05:54
I sometimes sit down and doodle on a piece of paper or write short stories, but tonight while I was waiting for somethings to upload and I began just drawing random shapes on a piece of printer paper and this little guy came out from it. I don't really draw that much since high school. When I went to college I drew more mechanical drawings than actually trying to characters. I might this guy into a model just for the fun of it. Who knows.

Enjoy!EDIT: sorry image was way to big


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starmind 001
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Posted: 20th Sep 2011 06:19 Edited at: 20th Sep 2011 06:20
Been working on some new weapon hands for fpsc. I was inspired over the weekend and I had to start modeling it.

I started with the model pack 6 hands and began modeling around it. This is pretty much how the weapon hand are going to look. The upperam will have a new texture applied and the bracer will have a black metal texture. Also going to add some cloth to the front and rear of the bracer to give more detail. The weapon will be a first to been seen in fpsc. I think.

I played around this weekend with a new technique for weapons and it turned out great, but getting a decent shader would make it even greater. Bond1 has yet to make a great weapon hand skin shader, but there is a way around that for now.

Know where I got the idea from yet?


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starmind 001
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Posted: 21st Sep 2011 05:33 Edited at: 21st Sep 2011 05:36
Really, no takers on what I was going for? Well, maybe this might help.



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Mr Bigglesworth
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Posted: 21st Sep 2011 16:23 Edited at: 21st Sep 2011 16:23
Thor, I guessed that just because of the hammer
starmind 001
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Posted: 22nd Sep 2011 06:46 Edited at: 22nd Sep 2011 06:47
Quote: "Thor, I guessed that just because of the hammer"
Yes!

I am working on the normals and textures now. Using model pack 6 hands as the base I thought that those hands could use an update. I took the base mesh in zbrush and began sculpting out tendons and veins. I am going for a look between comicbook and real. One of the guys at work has some great veins in his hands and arms, so I took some pics of them and I am using them as a reference for the vein locations. When I am done with the sculpt I will give away the new normal to spice up the old model pack.

Here is what I have so far. Enjoy!


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starmind 001
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Posted: 23rd Sep 2011 07:27
I have finished the scupt for the normal map for the model pack 6 hands. You can download it below and enjoy the new life I tried to give the hands.



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Vent
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Posted: 24th Sep 2011 05:30
Nice work! They look totally different



starmind 001
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Posted: 24th Sep 2011 18:21
Thanks!

starmind 001
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Posted: 22nd Oct 2011 05:35 Edited at: 22nd Oct 2011 05:36
Little fun with flares in blender.


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wind27382
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Posted: 23rd Oct 2011 03:27
wow you happen to be very good with the textures, in fact I'm quiet jealous.

wind
starmind 001
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Posted: 23rd Oct 2011 03:52
Quote: "you happen to be very good with the textures"
Thanks I had a very good teacher! (Nods to Cp)

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