Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Air sistem (water) x9

Author
Message
Tax 78
15
Years of Service
User Offline
Joined: 23rd Sep 2009
Location: Italy
Posted: 21st Aug 2011 22:33 Edited at: 23rd Feb 2012 21:12
Here's the air reserve for the player when entering water.

things included:

Air System: air bar drops gradually to zero every second.

Visual range in water: water as true I entered a small zoom as soon as you enter into water and non appana out disappears.

Air over = instant death: not just the air ends the player dies immediately.

Gradual air over = death: not just the air gradually ends the player dies, removing 100 life points per second.

Script no weapon in water: more real, water does not shoot.

Script with weapon in water: for those who want (knives etc. ..)

In .zip, you will find 4 script that can be used individually to insert into the main of triggerzone and the hud for the bar.


Author = Tax78
License = free
Download: exit new version:http://forum.thegamecreators.com/?m=forum_view&t=194604&b=23
By Tax

Sorry but I use a translator
The Storyteller 01
15
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 22nd Aug 2011 00:18
Wow - thats exactly what we need

Thanks a lot for the download!

In case you find my grammar and spelling weird ---> native German speaker ^^
Wolf
17
Years of Service
User Offline
Joined: 8th Nov 2007
Location: Luxemburg
Posted: 22nd Aug 2011 00:58
Nice work! But I do highly suggest to turn of the speakers to anyone who wants to click on the video link.

Thanks for the contribution!

I make serious coffee - so strong it wakes up the neighbors.
http://serygalacaffeine.deviantart.com/
Twitter:@Serygala
ASTECH
17
Years of Service
User Offline
Joined: 18th Jul 2007
Location:
Posted: 22nd Aug 2011 02:36
Quote: "But I do highly suggest to turn of the speakers to anyone who wants to click on the video link.
"

Lol. My ears are bleeding.

This is great stuff though. I'd mainly just need it for the water visibility however.

Whoever said that Intel graphics fail, obviously never owned a Core i5.
GameBuilder
14
Years of Service
User Offline
Joined: 14th Oct 2010
Location:
Posted: 22nd Aug 2011 03:32
Look it's very useful script but i suggest to change the script so the player can lose health like in GTA but not die this will be nicer

keep up the good work

Builder
Tax 78
15
Years of Service
User Offline
Joined: 23rd Sep 2009
Location: Italy
Posted: 22nd Aug 2011 03:52
Thanks to all

@Wolf :
Quote: " But I do highly suggest to turn of the speakers to anyone who wants to click on the video link.
"

sorry, not understood ?????

@GameBuilder :You maybe you're right, I could make a script in more with that mode.

Tax


Sorry but I use a translator
GameBuilder
14
Years of Service
User Offline
Joined: 14th Oct 2010
Location:
Posted: 22nd Aug 2011 04:10
Quote: "
@Wolf :
Quote: " But I do highly suggest to turn of the speakers to anyone who wants to click on the video link.
"
sorry, not understood ?????"


I think he means no need for that song

and

it will be better if you made it

Builder
Tax 78
15
Years of Service
User Offline
Joined: 23rd Sep 2009
Location: Italy
Posted: 22nd Aug 2011 13:09
Ok! I change everything


Sorry but I use a translator
srealist
13
Years of Service
User Offline
Joined: 18th Dec 2010
Location: Orlando, Florida, USA
Posted: 22nd Aug 2011 16:56
Video looks great! Did you remove the download or am I blind?
Tax 78
15
Years of Service
User Offline
Joined: 23rd Sep 2009
Location: Italy
Posted: 22nd Aug 2011 23:17
Yes Yes I removed it, because I'm changing some things, I'll defer as soon as I finish.


Sorry but I use a translator
Tax 78
15
Years of Service
User Offline
Joined: 23rd Sep 2009
Location: Italy
Posted: 23rd Aug 2011 03:10
Ok!! that's all changed, see first post

Tax


Sorry but I use a translator
GameBuilder
14
Years of Service
User Offline
Joined: 14th Oct 2010
Location:
Posted: 23rd Aug 2011 04:42
(Y) good work mate this is better but just a small suggestion look usually in games the health is 100 so make him lose something like 10 or 20 not 100
Tax 78
15
Years of Service
User Offline
Joined: 23rd Sep 2009
Location: Italy
Posted: 23rd Aug 2011 23:40
@GameBuilder : That definitely sets the creator of the game, put that use 1000 life......

Thanks anyway for the comments and suggestions are always useful.

Tax


Sorry but I use a translator
MK83
FPSC Reloaded TGC Backer
18
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 25th Aug 2011 02:13
very Cool

mk83 Productions
Tax 78
15
Years of Service
User Offline
Joined: 23rd Sep 2009
Location: Italy
Posted: 27th Aug 2011 23:20
thanks


Sorry but I use a translator
technotdc
13
Years of Service
User Offline
Joined: 13th Apr 2011
Location:
Posted: 28th Aug 2011 17:53
cool.....cool...cool.........

Grazie Tax78......bravissimo!!
Hockeykid
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 11th Sep 2011 10:36
Great job! I actually made a breathing script when working on water in the engine. I don't think Lee ever released it with the updates, even though he should of. If you want to take a look at it here it is:




The Storyteller 01
15
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 11th Sep 2011 14:51
@hockeykid:

I experimented with underwater/swimming scripts too but as far as I can say, the plrunderwater condition doesn't work. Although the engine obviously can use it for the purpose of making that splashy noise when moving from above to underwater (or vice versa), I found it impossible to use the condition for changing huds, ambience or anything else.

In case you find my grammar and spelling weird ---> native German speaker ^^
Tax 78
15
Years of Service
User Offline
Joined: 23rd Sep 2009
Location: Italy
Posted: 11th Sep 2011 18:30
@hockeykid

Great script!! It seems the x 10 system

Again congratulations


Sorry but I use a translator
Hockeykid
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 11th Sep 2011 21:10
Quote: "I experimented with underwater/swimming scripts too but as far as I can say, the plrunderwater condition doesn't work. Although the engine obviously can use it for the purpose of making that splashy noise when moving from above to underwater (or vice versa), I found it impossible to use the condition for changing huds, ambience or anything else."


Does my script work?

Tax 78
15
Years of Service
User Offline
Joined: 23rd Sep 2009
Location: Italy
Posted: 11th Sep 2011 21:41
Yes, the great


Sorry but I use a translator
The Storyteller 01
15
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 11th Sep 2011 21:44
Quote: "Does my script work?"


I haven't tested it yet but if you say it works, I wouldn't doubt you. Obviously I did something wrong with my own scripting

In case you find my grammar and spelling weird ---> native German speaker ^^
A dude
14
Years of Service
User Offline
Joined: 15th Mar 2010
Location: The Solar System
Posted: 12th Sep 2011 21:57
Thank you so much for this!
Hockeykid
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 13th Sep 2011 04:13
Quote: "Obviously I did something wrong with my own scripting"


If you want, post it here and I can take a look.

The Storyteller 01
15
Years of Service
User Offline
Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 13th Sep 2011 12:09
Thanks for the offer

Here's my (several months old) script:


It was intended to go into a trigger zone within the water zone to provide different effects for diving instead of swimming.

In case you find my grammar and spelling weird ---> native German speaker ^^
Hockeykid
DBPro Tool Maker
17
Years of Service
User Offline
Joined: 26th Sep 2007
Location:
Posted: 15th Sep 2011 02:23 Edited at: 15th Sep 2011 02:24
Give this test script a try: (apply to a triggerzone)



Meows
13
Years of Service
User Offline
Joined: 12th Oct 2011
Location: Totally over the Rainbow
Posted: 9th Jan 2012 04:59
How can you give the player extra air with this system? like kill a NPC and it drops a air reserve or something like a air tank that add more air for larger under water zones?

Many thanks

Life is a short trip to another world
elbow
13
Years of Service
User Offline
Joined: 3rd Dec 2010
Location:
Posted: 9th Jan 2012 14:21
Hi Tax

Thanks - this is a very helpful addition.

regards

Eugene
Tax 78
15
Years of Service
User Offline
Joined: 23rd Sep 2009
Location: Italy
Posted: 18th Jan 2012 00:21
@elbow Thanks


@Meows I'm working on air system

the new version includes:
1) exit from water charging gradual air
2) addition of oxygen cylinder
3) new trigger
4) ability to take oxygen from other cylinders were found in level
5) drops in your face out of the water

More ....


Sorry but I use a translator
SOLO DESIGN
16
Years of Service
User Offline
Joined: 30th Jul 2008
Location:
Posted: 23rd Jan 2012 12:48
This is good, could we also have it that the screen (hud) flashes when you hit the water - like hitting toxic water or acid or lava etc and that your air meter runs out very quickly?

The above with the water one would mean we have a variable system for water, toxic waste sludge, acid, lava etc

Great scripting though Tax 78
Tax 78
15
Years of Service
User Offline
Joined: 23rd Sep 2009
Location: Italy
Posted: 23rd Jan 2012 22:39
Sorry, but the translator does not understand anything , you can repeat the question in other terms?

Thanks


Sorry but I use a translator

Login to post a reply

Server time is: 2024-11-24 01:19:45
Your offset time is: 2024-11-24 01:19:45