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If GetVirtualButtonPressed (RLaunch)=1 or GetRawKeyPressed(57)
Rockets[RActive].X = GetSpriteXByOffset(player)
Rockets[RActive].Y = GetSpriteYByOffset(player)
Rockets[RActive].Angle = GetSpriteAngle(player)
//Reseting the rocket
//Se lecting the next rocket
RActive=RActive + 1
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