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FPS Creator X10 / a few textures to test in x10

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pdidy
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Posted: 24th Aug 2011 08:11 Edited at: 24th Aug 2011 20:05
some textures to test in x10
non commercial.



lower res textures can be found further down the post.

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pdidy
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Posted: 24th Aug 2011 08:26
screen shot.

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The Next
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Posted: 24th Aug 2011 12:26
Thats for the textures, but I think they could benefit from some more details. Could make some very nice textures with those patterns if you overlayed some fancy textures and effects over the top.

Mystic Mod - Putting the fear back into sliced bread since 4th May 2010
Windows 7 Pro, AMD Phenom II X4 3.4Ghz, 8GB DDR3, ATI Radeon HD 4770 1GB, 2TB RAID-0 Hard disk
pdidy
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Posted: 24th Aug 2011 13:13
@ next
thanks, the textures are just an experiment.
they have baked in shadows and part height maps,
ect,
just working my way through to get some effects,
then i will try doing some overlays, please feel free
to give me some examples or ideas of what people will like.
then i will get some more made, mabie grunge or dirt maps aplied ect. here is another texture atached.

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pdidy
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Posted: 24th Aug 2011 13:18 Edited at: 24th Aug 2011 20:07
2 more textures



lower res textures can be found further down the post.

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The Next
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Posted: 24th Aug 2011 13:31
In that case they are very good. As for ideas I know that I always wanted a high resolution dirt texture for outside levels. As well as a texture that has some small rocks in the dirt, and small patches of grass in the dirt. These would be really nice if done well.

Are you doing to normal and spec map your textures?

Mystic Mod - Putting the fear back into sliced bread since 4th May 2010
Windows 7 Pro, AMD Phenom II X4 3.4Ghz, 8GB DDR3, ATI Radeon HD 4770 1GB, 2TB RAID-0 Hard disk
pdidy
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Posted: 24th Aug 2011 13:50 Edited at: 24th Aug 2011 20:05
@ next will put normals and spec in future textures.
these work great in x10 without normals, especialy were you dont need to have them, here are some wood textures i was mesing arround with same non comercial at the moment,


lower res textures can be found further down the post.

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pdidy
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Posted: 24th Aug 2011 14:04 Edited at: 24th Aug 2011 14:58
@next
well i will see what i can do with the grass and rocks but here is another texture of some grass you might like.
let me know what you think, feed back always helps,

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pdidy
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Posted: 24th Aug 2011 14:56 Edited at: 24th Aug 2011 20:06
attached grass mixture rock and sand.
same as before non commercial at the moment,


lower res textures can be found further down the post.

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srealist
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Posted: 24th Aug 2011 17:12
Thank you and I like this idea quite a lot. We sometimes get some hung up in using shaders that we forget that just having really nice color map can get the job done and use less resources/cause less problems.
The Next
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Posted: 24th Aug 2011 18:20
@pdidy

Your downloads are huge, especially for PNG files. Takes a while (one of my very impatient "whiles") on my crappy work internet connection.

I take it that those textures aren't tileable then? Nice however

Mystic Mod - Putting the fear back into sliced bread since 4th May 2010
Windows 7 Pro, AMD Phenom II X4 3.4Ghz, 8GB DDR3, ATI Radeon HD 4770 1GB, 2TB RAID-0 Hard disk
pdidy
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Posted: 24th Aug 2011 19:07
they are all seamles,

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pdidy
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Posted: 24th Aug 2011 19:37
yes they are 1024x1024
drop them down to 512x512 they should be good to go,
pdidy
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Posted: 24th Aug 2011 19:49
here is the 512 x512 of the first files.

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pdidy
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Posted: 24th Aug 2011 19:56 Edited at: 24th Aug 2011 19:57
here is the lower 512x512 wood textures.

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pdidy
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Posted: 24th Aug 2011 20:04
and here is the 512x512 grass rock texture.

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