I'm wanting to run an animation through 32 frames then when at frame 32 for the sprite to be deleted.
I have tried a few ways but with no luck, any help would be appreciated.
Some code I have tried below.
for r = 1 to 32
PlaySprite ( (explode[debris].id), 10, 0, 1, r )
if r = 32 then stopsprite (explode[debris].id)
next r
for d = 0 to debris
debris = debris + 1
if debris > 10 then debris = 1
if GetSpriteExists(explode[debris].id)
z = GetSpritePlaying (explode[debris].id)
if z = 0 then deletesprite (explode[debris].id)
endif
next d