Quote: "You will notice the problem with the transparency. I made this as a single entity but I think the right way to do this is to make it as 3 entities: top, bottom, and tube. That way the tube could actually use refract.fx and allow you to use the window refraction parameters. "
You would be correct, any shader applied to an entity will apply across all of it. So three models would be ideal, just make sure you setup their starting Y position correctly (Up/Down).
Looking good, but I'd suggest UV mapping the model instead of texturing in Sketchup.
Mystic Mod - Putting the fear back into sliced bread since 4th May 2010
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