Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

AppGameKit Classic Chat / Will AGK applications run on the ipod nano?

Author
Message
TheLiger
12
Years of Service
User Offline
Joined: 13th Jun 2011
Location:
Posted: 31st Aug 2011 21:03
Sorry if this is documented somewhere else but will AppGameKit apps run on the iPod Nano multi-touch?

I wish I was as good at software as I am at hardware. Then again I'm not that great at hardware.
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 5th Sep 2011 04:05
The AppGameKit system requires iOS 3.2 or above. If your Nano has this, there is a good chance. If you find out the OS, please post it here

I drink tea, and in my spare time I write software.
TheLiger
12
Years of Service
User Offline
Joined: 13th Jun 2011
Location:
Posted: 5th Sep 2011 17:45
No luck. iPod Nano isn't even a proper iOS device so no AppGameKit on the Nano.

On the other hand, when Wimm Labs, www.wimm.labs comes out with their Wimm One that will be a great small Android platform to target!

I wish I was as good at software as I am at hardware. Then again I'm not that great at hardware.
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 7th Sep 2011 13:12
Tried agk on ios 3.1 and it crashed

Login to post a reply

Server time is: 2024-04-27 00:29:08
Your offset time is: 2024-04-27 00:29:08