If I wanted to save Info, lets say for a RPG Units HP, How would I do this? Would I just use a bunch of normal Variables Like "HP=100", and then I would also need "MaxHP=100".
So that way if you get damaged it would affect your HP, but not your maxximum HP. Would I have to do that for every Unit In the game, Or would there be an quicker, way for accessing the Information of Unit Stats. I thought of Variables, Mabey those will work... Hmm...
Some Demonstartions of what I should do would be helpfull! Thanks!
(Ps I did not proof read any of this so it may have speelin, an tum gramare thing errors too, (see, lol) Sorry
Do Print "Hello World"
Wait 2003 loop