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AppGameKit Classic Chat / Using Tier 2,If I wanna release mac and windows version,I need......

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halley
12
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Joined: 27th Apr 2011
Location: China
Posted: 5th Sep 2011 11:24
Need I use XCODE to compile MAC and IOS version ,and VS2008 to compile WINDOWS version? It seems it's not good as Tier1. Can I use one IDE to release two kinds of versions?

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halley
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Location: China
Posted: 5th Sep 2011 11:26
If VS2008 can't build mac version,why there are ios libs in the platform folder?

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halley
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Posted: 5th Sep 2011 11:27
I think I have so many questions to ask.

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MikeHart
AGK Bronze Backer
20
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Posted: 5th Sep 2011 23:35
The ios lib is the player project I think.
LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 6th Sep 2011 04:13
The Platform folder is used by XCODE on a MAC to compile the iOS and Mac applications. Inside this folder you will see the various platforms we support divided into folders. As we add more platform support, expect to see more folders in here such as Android, XNA, e.t.c.

I drink tea, and in my spare time I write software.
halley
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Posted: 6th Sep 2011 06:45
Thank you!

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bjadams
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Posted: 6th Sep 2011 12:36
\o/ XNA!!!
Bursar
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Joined: 17th Sep 2008
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Posted: 6th Sep 2011 13:02
So does that mean a C# Tier2 is incoming?
LeeBamber
TGC Lead Developer
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Joined: 21st Jan 2000
Location: England
Posted: 9th Sep 2011 03:48
Everything is coming, just in a deliberate order Our ambition for AppGameKit is that we support a LOT of platforms with strong support for all the game-like functionality and ease you came to expect from DBP. We're working on Android now, browser technology will follow and onwards through the popular maze of devices out there. We have plenty experience with C# and XNA too, so we're not afraid to take on any platforms you can monetise your apps on.

I drink tea, and in my spare time I write software.
bjadams
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Posted: 9th Sep 2011 11:28
Would be interesting to see how AppGameKit will look like on Windows Phone.

In Windows phone you develop using Silverlight & a version of XNA, and not c++, if i am right.
LeeBamber
TGC Lead Developer
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Location: England
Posted: 11th Sep 2011 00:14
Nearly right, we use the XNA development system which uses C# (C sharp). It's close enough to C++, but has some basic differences which makes the code sufficiently different to thwart a simple code conversion. That said, we've managed to get the whole bag of tricks for a game engine running in XNA so it's just a case of clicking some blocks together

I drink tea, and in my spare time I write software.

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