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AppGameKit Classic Chat / Does AGK support Device UI Controls

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Davee
12
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Joined: 6th Sep 2011
Location: North West of England
Posted: 8th Sep 2011 01:36
Does AppGameKit have support for writing apps with a UI e.g. Scrolling date picker, Lists etc

Of all the things I've lost, it's my... my... oh darn it.
MikeHart
20
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Joined: 9th Jun 2003
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Posted: 8th Sep 2011 08:01
No.
Hodgey
14
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Joined: 10th Oct 2009
Location: Australia
Posted: 8th Sep 2011 09:38
@ MikeHart: Is it possible in Tier 2?

MikeHart
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Joined: 9th Jun 2003
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Posted: 8th Sep 2011 09:48
AGK itself does not support native UI elements. But Tier2 is the real thing with a support lib called AGK. The question is how you can combine these two. My question to you is, what do you want to do actually? Using picker wheels and lists in a game, with their native look... that would like kinda weird.
Hodgey
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Joined: 10th Oct 2009
Location: Australia
Posted: 8th Sep 2011 10:04
Quote: "The question is how you can combine these two."

That's a good question but I'm sure someone will find a reason to combine the two.

Quote: "My question to you is, what do you want to do actually? Using picker wheels and lists in a game, with their native look... that would like kinda weird. "

It was just a question in general but I see your point about using picker wheels in a game.

Davee
12
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Joined: 6th Sep 2011
Location: North West of England
Posted: 8th Sep 2011 22:58
The reason for asking is because there are other mobile development kits available similar to the AppGameKit which are designed to allow the developer to program in a scripting type language to speed the game development but they also have libraries for creating mobile apps with UI controls.
Those other libraries potentially have the edge over the AGK.

Of all the things I've lost, it's my... my... oh darn it.
bjadams
AGK Backer
15
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Joined: 29th Mar 2008
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Posted: 9th Sep 2011 09:20
One UI element that might be useful in games is the alert message.

I still have to check how these fit in tier2
Davee
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Joined: 6th Sep 2011
Location: North West of England
Posted: 10th Sep 2011 20:56
I assume the device virtual keyboard is supported.

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DMXtra
21
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Joined: 28th Aug 2002
Location: United States
Posted: 10th Sep 2011 21:30
Yes, a virtual keyboard is supported.

As for the UI aspect, AppGameKit is almost a month old, give it time. You can't expect all to be done on day one.

Many people want 3D, Android, Web formats, Windows Phone 7, BlackBerry support and even more commands and IDE improvements as well, it takes time for something that big to be worked out.

Rome wasn't built in a day and neither has been any quality tool including AGK.

App Game Kit (A.G.K.) - Want to be creative on many platforms at once? This is the tool you need.
Davee
12
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Joined: 6th Sep 2011
Location: North West of England
Posted: 11th Sep 2011 00:26
Android and 3D certainly get my vote.
It would be good if UI components were considered for future features. Guess we will have to wait and see.

Of all the things I've lost, it's my... my... oh darn it.

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