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DarkBASIC Professional Discussion / Alienware Testing

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Chris K
21
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 14th Dec 2003 23:05
Just wondering how many people have actually played the multiplayer because it's got a tiny bug that I can't really be bothered to fix and if no-one's played it I'll just leave it.

Alien Rampage ---->>> http://www.geocities.com/alienware_competition <<<---- All the cool kids are playing it.
ReD_eYe
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Location: United Kingdom
Posted: 14th Dec 2003 23:19
lol, i have no friends to play multiplayer with, well none htta sit nxt to me at my pc all day


GO TO THE ETERNAL DESTINY FORUMS!!! http://forums.eternaldestinyonline.com
Do it now!!!
Chris K
21
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Location: Lake Hylia
Posted: 14th Dec 2003 23:26
Quote: "i have no friends "


Don't feel bad.

Just go kill youself because "the world doesn't understand you"

Alien Rampage ---->>> http://www.geocities.com/alienware_competition <<<---- All the cool kids are playing it.
MrModest
21
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Joined: 8th Nov 2003
Location: Ipswich/Norwich UK
Posted: 14th Dec 2003 23:55
Dunno if it's just me but if i start a game straight from loading up the guys with the guns don't spawn for a while. However if once i have finished that game and stay in the program, when i start a new game those guys spawn immediately.

Other than that cool game, really addictive!

God's Final message:...........Sorry for the inconvenience
Chris K
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Location: Lake Hylia
Posted: 14th Dec 2003 23:59
OK.
It'll fix that, thanks a lot.

Alien Rampage ---->>> http://www.geocities.com/alienware_competition <<<---- All the cool kids are playing it.
Dr BOK
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Location: United Kingdom
Posted: 15th Dec 2003 12:02
This game is damn good fun. Keep up the good work Chris.

Flawless Designs
Chris K
21
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 15th Dec 2003 12:50
Thanks.

New version coming soon.
Bug fixes only though, if anyone has any ideas please post them.

Alien Rampage ---->>> http://www.geocities.com/alienware_competition <<<---- All the cool kids are playing it.
Chris K
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Location: Lake Hylia
Posted: 15th Dec 2003 22:14 Edited at: 16th Dec 2003 00:35
Testing sig image:
Edit ----------------------------
Yay! Finally!

Chris K
21
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Location: Lake Hylia
Posted: 15th Dec 2003 23:02 Edited at: 16th Dec 2003 00:35
Feel free to play my game anytime.

Chris K
21
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Location: Lake Hylia
Posted: 16th Dec 2003 14:20
Just thought I'd shamelessly put this back to the top.


Please play + post

Chris K
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Posted: 16th Dec 2003 15:19
I just realised that this isn't really supposed to be on this board. Can a Mod move it to the WIP or Program Announcements one please?

Chris K
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Location: Lake Hylia
Posted: 16th Dec 2003 20:51
Mods???

Surreal Studio IanG
21
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Location: Cyberspace...I think
Posted: 16th Dec 2003 21:26
i think the mods think "this is too unimportant to comment"

Flick that switch...*BANG*...Not that one!
Chris K
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Posted: 16th Dec 2003 22:03
Maybe so.
But I want them to move it to the WIP board. I think it might get more replies there. It shouldn't really be on this board anyway.

Jaze
21
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Joined: 20th Nov 2003
Location: Connecticut, USA
Posted: 16th Dec 2003 22:15
The CODE SNIPPET:



I don't exactly what you were trying to do - but the JUMPY red circle seemed screwed up - so I just added a verification that your GRADIENT math wasn't returning ZERO from having a ZERO value in each parameter for the formula. Jumpy... a bit... but cirlce doesn't jump top to bottom etc. Is that what you were shooting for? Or did I add unneccessary code ?

Later!
(p.s. good luck in competition)


-=/Jaze/=-
Chris K
21
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Location: Lake Hylia
Posted: 16th Dec 2003 22:21
Thanks, but it doesn't work for me.
I've already started with my other code so don't worry.

Can a mod please move this thread to the WIP section please.

Jaze
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Location: Connecticut, USA
Posted: 16th Dec 2003 22:26
@EXEAT - THANX for gravity stuff... I guess you stated how gravity brings stuff down... thanx...learned something...and timing will be smooth I figure too that way. Now the part where MASS comes into play however still remains..... THE AIR.... BALL paper falls slower than BALL of lead... because the DRAG created by the surface area getting nailed by air from falling (mass kinda... its a trig func to do right - coeeficient of drag etc) doesn't effect a lead ball's acceleration like it would the paper. Eventually it should balance out so that a falling item reaches terminal velocity - where it just can't go faster cuz of drag: A parachute... fully opened... drifting straight down is at its terminal velocity.... a guy falling at 140mph straight down MAY be at his terminal velocity... which he should be able to increase by "pin dropping" his body because that is even less drag slowing the "acceleration"


-=/Jaze/=-
Chris K
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Location: Lake Hylia
Posted: 16th Dec 2003 22:29
Er.... OK.
Not sure why we needed the physics lesson but, hey, it put my thread at the top.

Jaze
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Location: Connecticut, USA
Posted: 16th Dec 2003 22:32
Cuz above we were talkign about smooth timing..gravity... I just read a cool post from EXEAT I missed before...and continued... I still wish you well with your alienware demo And I have played it... so I felt cumfy here...and posted


-=/Jaze/=-
Dave J
Retired Moderator
22
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Location: Secret Military Pub, Down Under
Posted: 17th Dec 2003 02:42
Quote: "@EXEAT - THANX for gravity stuff... I guess you stated how gravity brings stuff down... thanx...learned something...and timing will be smooth I figure too that way. Now the part where MASS comes into play however still remains..... THE AIR.... BALL paper falls slower than BALL of lead... because the DRAG created by the surface area getting nailed by air from falling (mass kinda... its a trig func to do right - coeeficient of drag etc) doesn't effect a lead ball's acceleration like it would the paper. Eventually it should balance out so that a falling item reaches terminal velocity - where it just can't go faster cuz of drag: A parachute... fully opened... drifting straight down is at its terminal velocity.... a guy falling at 140mph straight down MAY be at his terminal velocity... which he should be able to increase by "pin dropping" his body because that is even less drag slowing the "acceleration""


Oh god, forgot I posted that lol. If you have 2 objects that are the same size and shape but different masses (ie, one is brick, the other is sand), they will still fall at the same speed. A common mis-belief is that heavier objects fall faster because of our observations - ie, like you said a lead ball falls faster the paper - however, this is because, again, like you said drag or air resistance. So forget about mass now, it's irrelevant when things are falling . Basically just think about the shape of the object. Working out drag is much harder to figure out and I'll have to pull out my old Physics books because I can't remember the formula off the top of my head lol. Hold on.


"Computers are useless they can only give you answers."
Jaze
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Location: Connecticut, USA
Posted: 17th Dec 2003 02:47
Don't bother - got it here:

Exact Formula for Terminal Velocity with its Algerbraic symbols
http://www.madsci.org/posts/archives/jun2000/960818352.Ph.r.html

The DRAG Coefficient
http://www.grc.nasa.gov/WWW/K-12/airplane/dragco.html

Guy making a full fledged flight sim with the WHOLE math required to CALC FLIGHT PHYSICS!!!! (He seems to have done his research!)
http://www.web-discovery.net/main.asp

LAter BRO!


-=/Jaze/=-
Chris K
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Posted: 17th Dec 2003 11:51
Hey, I'm sure that's wrong Exeat.
I think that mass doesn't affect it when there isn't any air.

Surely a bubble (air) would fall slower than a ball (lead)

Dave J
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Posted: 17th Dec 2003 12:48 Edited at: 17th Dec 2003 12:49
Believe me, I'm right.

A bubble has air inside it lifting it so it makes it float, hence why it doesn't fall at the same speed. Try and find two objects in your house that are different weights but are approximately the same size and shape then test for yourself.


"Computers are useless they can only give you answers."
Dave J
Retired Moderator
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Posted: 17th Dec 2003 12:59
Ok, how about I explain it with formulas.

The force gravity pulls down on an object depends on mass, hence why heavier objects are harder to lift. You need to use more force to pull them in the opposite direction to overcome gravity. So the force due to gravity is found by the equation:

Force Due to Gravity = 9.8 * Mass

Of course, on a different planet it would be a different number by Mass. Earth is always 9.8 though.

However, just because it's pulling down with a greater force doesn't mean it will fall at a greater speed. Newtons second law is:

Acceleration = Force / Mass

We already found out that Force = 9.8 * Mass, so we sub that into the equation:

Acceleration = Force * Mass / Mass

So of course the Mass cancels out and Acceleration = Force, or Acceleration = 9.8 like I said earlier. You CAN work it out by including the mass into the equation but it will always come out to 9.8, here's an example:

A 5kg ball is dropped from a building.
Force = Gravity * Mass
Force = 9.8 * 5
Force = 49
Acceleration = Force / Mass
Acceleration = 49 / 5
Acceleration = 9.8

See? Those calculations were done with actual Physics formulae


"Computers are useless they can only give you answers."
Chris K
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Location: Lake Hylia
Posted: 17th Dec 2003 22:33
OK, can't argue with equations.

Can a Mod please move this to the WIP board?

ReD_eYe
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Location: United Kingdom
Posted: 17th Dec 2003 22:39
you could start a new thread?
suggestion: more landscapes!!! it'd would be cool if you could play on various planets, with different objects etc, maybe on some planets rather than the bomb things, lava could come up thru holes in the ground?


GO TO THE ETERNAL DESTINY FORUMS!!! http://forums.eternaldestinyonline.com
Do it now!!!
Chris K
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Location: Lake Hylia
Posted: 18th Dec 2003 00:41 Edited at: 18th Dec 2003 00:42
I'm working on an ice level. The "bombs" (I don't actually know what they are!) are ice shards (ghosted cones) and the explosions are colored light blue (like ice). I can't find a good, violent shattering sound though.

I'm going to have it so you can just choose the level at the beginning, it doesn't actually make any difference.

I would start a new thread but I want it to keep its red icon.
Its not really meant to be here anyway.
Pleeeaaseeee Mods, can you move this thread?

Chris K
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Posted: 18th Dec 2003 11:36
I'm going to keep posting until someone moves this to the WIP board.

Chris K
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Posted: 18th Dec 2003 14:49
You think I'm joking?

Chris K
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Posted: 18th Dec 2003 20:43
I'm going to start crying

walaber
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 19th Dec 2003 04:26
by the way your game has really improved since you first released the demo back a month or so ago! Any ideas up your sleave before the deadline?

Go Go Gadget DBPRO!
Chris K
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Posted: 19th Dec 2003 11:30
Maybe a few, but I don't think there is that much I can improve on or add to it without making it too complicated. I think its simplicity is its main advantage.

Chris K
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Location: Lake Hylia
Posted: 20th Dec 2003 17:57
OK, there's not long 'til the deadline so this is my last plea for you to test my game and post any suggestions.
Do it. You know you want to. ------------------- \/ \/ \/ \/

Chris K
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Posted: 28th Dec 2003 15:22 Edited at: 28th Dec 2003 15:23
Just testing signature


Coming soon...
ReD_eYe
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Location: United Kingdom
Posted: 28th Dec 2003 20:02
nice sig, whats the new game idea then?


GO TO THE ETERNAL DESTINY FORUMS!!! http://forums.eternaldestinyonline.com
Do it now!!!
Chris K
21
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Posted: 28th Dec 2003 21:58
It's like sokaban (or Girls from the Block).
It's pretty much done, but I'm having a bit of trouble with one little thing.


Coming soon...
Chris K
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Location: Lake Hylia
Posted: 28th Dec 2003 23:02 Edited at: 29th Dec 2003 00:56
I released a demo. Its on the site. Go to the WIP board to post comments

www.geocities.com/cubes_game
www.geocities.com/alienware_competition

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