I created a 3D plane object and set the size to 32 x 32.
I then created my own texture that was 32 x 32 to use for the players character in the game.
However when I look at the object in the game, there seems to be a line across the top of the image. I've checked the image many times, and tried to delete these markings even when i didn't see them. However it always shows.
I will continue to try and edit the image file itself in case for some reason there actually is colored there, but I don't see any when I look.
Has anyone else had this issue before? Any ideas?
Thanks
*Edit: I tried changing the TextureWarpMode to clamp and that seem to fix the problem.
DarkGDK.Basic3D.TextureWrapMode tWarpMode = new DarkGDK.Basic3D.TextureWrapMode();
tWarpMode = DarkGDK.Basic3D.TextureWrapMode.Clamp;
plane.SetTexture(tWarpMode, 1);
However, I don't understand exactly what the iMipMaps param was for. I set to 1, and it seem to work, but not sure how that really affects the texture.