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AppGameKit Classic Chat / AGK and Custom Audio

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DaveP
12
Years of Service
User Offline
Joined: 11th Sep 2011
Location:
Posted: 15th Sep 2011 22:16
According to the docs, AppGameKit uses mp3 audio - what I was wondering was is there any way to access audio buffers directly, for example to create waveforms on the fly (like a sine wave generator)? Even if not, is there a workaround, for example: load in a one second uncompressed pcm file, and then rewrite the file as it plays to create a crude buffer?

On a related question, what is the typical latency for mp3 playback on the devices? If small enough, I could always rewrite my audio to use small clips of various sounds - although I prefer synthesizing them...
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 15th Sep 2011 22:58
In Tier1 no
DaveP
12
Years of Service
User Offline
Joined: 11th Sep 2011
Location:
Posted: 15th Sep 2011 23:27
Sorry, yes, I was thinking in tier 2 under C++
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 16th Sep 2011 13:10
check up fmod.
has loads of functions and works with agk.
it's free for non profit projects

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