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Newcomers DBPro Corner / send net message integer

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Yian
21
Years of Service
User Offline
Joined: 16th Jun 2003
Location: Nicosia, Cyprus(the Greek half)
Posted: 23rd Oct 2003 22:47
Does send net message integer have a guarantee packet automatically or does it have none?I know that memblocks do.

Jeriko The Slyz,Yian The Craft,The Mechanist,The Lost One,Master Of Dots,Bambos O Bellos,Zolos O Kolos
Yian
21
Years of Service
User Offline
Joined: 16th Jun 2003
Location: Nicosia, Cyprus(the Greek half)
Posted: 24th Oct 2003 12:29
Hello is there someone who knows?

Jeriko The Slyz,Yian The Craft,The Mechanist,The Lost One,Master Of Dots,Bambos O Bellos,Zolos O Kolos
the_winch
21
Years of Service
User Offline
Joined: 1st Feb 2003
Location: Oxford, UK
Posted: 24th Oct 2003 19:02
I presume that because it doesn't have the guarantee packet flag to make sure it was recieved it is not done automatically.

I think the only reason the memblock, bitmap, image, sound, mesh send commands can be guaranteed is so if you had a game that required media to be sent to the other players you can make sure it gets there.

For the rest of the game data you would want it to be droped if it was needed to keep performace up. You just need to make it as hard as possible for the user to notice when it does happen.

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