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FPSC Classic Scripts / appearnocollision does not work?

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Dark Frager
14
Years of Service
User Offline
Joined: 16th Mar 2010
Location: The Void.
Posted: 16th Sep 2011 13:28
Hey,

There is a script called \"appearnocollision\" in the scriptbank. What is that script supposed to actually do? When I put it in the appear field of the entity, the entity still needs to be dynamic and have a no-col script in the main field.

Any suggestions?

Thanks.

[CENTER][/CENTER]

maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 16th Sep 2011 17:15 Edited at: 16th Sep 2011 17:16
simply means what it says: the entity appears with collision OFF.

used for colloff entities so that you cant collide/shoot it even in the miliseconds of appearing or when there are some other timeconsuming actions before mainscript starts.

think of ghosts or holos.

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