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AppGameKit Classic Chat / path finding agk

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3d point in space
14
Years of Service
User Offline
Joined: 30th Jun 2009
Location: Idaho
Posted: 17th Sep 2011 00:22
path finding agk modified version of patrick lesters. Modified for agk. I think this is right might be some bugs if you find them please fix them, and repost.




Go through yourself at a wall.

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3d point in space
14
Years of Service
User Offline
Joined: 30th Jun 2009
Location: Idaho
Posted: 17th Sep 2011 05:09
change tyleSize

tileSize = 50.
and walkability to a 10 x7.

make the data the same data as floorplan. works better

Go through yourself at a wall.
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 17th Sep 2011 11:21
Great piece of code

I think you will get alot more feedback if you convert it to tier 1 the basic version?

People with the skills to use c++ can mostly do this them self?

But i have seen alotof posts from tier 1 users on how to do path finding

I have planned to convert my simple version from dbp when i get the time?

But yours look better
The Zoq2
14
Years of Service
User Offline
Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 18th Sep 2011 00:06
@Cliff Aaw I thought this was for tier1, why did you have to ruin this moment for me buy saying it isn't?

Srry about my english im from sweeden
3d point in space
14
Years of Service
User Offline
Joined: 30th Jun 2009
Location: Idaho
Posted: 18th Sep 2011 03:26
Sorry it is tier two code, but I am more use too c++.

Go through yourself at a wall.
3d point in space
14
Years of Service
User Offline
Joined: 30th Jun 2009
Location: Idaho
Posted: 18th Sep 2011 04:13
i updated main.h so the monster follows the player, and you can move the player accordingly to the sceanery using a joystick.


Go through yourself at a wall.

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