hi all,
Im making my models in blender that will create my whole level. Before I start writing code to import them all I was wondering how best to do this. I've been playing around with some test code but I've got a few questions.
Firstly, whats the best way to position different models in my level. For example, if I have sections of my level as different models? Do I have to use the 'position object' type commands, or is there a way of doing it on import/loading?
Secondly, I'm going to use effect files (.fx files if I remember right) to achive normal mapping. Is there any advice I could get on this please? do I specify the textures in the fx file, do I need their file paths in the .fx or is it achived in another way?
Thanks for taking the time to read,
Rich
Dont get mad, get paid