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FPSC Classic Scripts / Shoving/Pushing Enemies?

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AJGAMES
14
Years of Service
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Joined: 9th Nov 2010
Location:
Posted: 18th Sep 2011 18:35
Hello, forum!
It's me again!
I have a few questions regarding a new death sequence that would be quite interesting to create.

Here it goes:
-Is it possible in some way to script a death sequence in which the player walks up to an enemy, presses a certain key, and pushes them over?

-If so, could it be done so that the enemy falls off of a high ledge after being pushed?

-How about over a railing?


I have an idea of how this COULD be done, however, I have never once scripted a line of code in my entire life, so the idea may be completely ineffective...

I would say, have an HUD image appear on the screen, prompting the player to press the "p" key. When the "p" key is pushed, activate either the standard death animation.
For high falls and falls over railings/off of ledges, have the "p" key activate the initial standard death animation, and then the ragdollcorpse.fpi animation.

But, hey, this is all coming from a noob, soooo...




Thank you all for your time. Perhaps some of you geniuses could give me some pointers...?

AJGAMES,2010
AJGAMES
14
Years of Service
User Offline
Joined: 9th Nov 2010
Location:
Posted: 18th Sep 2011 18:38
TYPO:
...activate either the standard death animation.
should become
...activate either of the standard death animations.


I am sorry for any inconveniences.

AJGAMES,2010

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