Hi all, welcome to my thread. I started this thread to basically get feedback on my (still very early - three weeks to date) in development game. It's basically a very simple "guide your little ball around a maze and activate triggers to unlock the exit to the next level before time runs out" style of game, however it (will) feature multiple ball forms (plastic (working), stone (working), wood, glass, floating etc), numerous traps (blocks break when used too many times, falls break glass, spikes pop plastic, rock breaks blocks instantly when falling, fire pops all but rock etc). This will be set to the tune of 30-50 standard levels, in 3-5 themed worlds (two active at present) - cmplete with built in editor for endless possibilities. It will be non commercial as I'm playing to get the techniques down for a more commercial Civ 5 style project next.
Anyway, the techy bit - this is the wood world. At present maps can be 10x10 tiles, over three levels (possibly to be expanded upwards - got confusing in trials). The engine supports a wide array of adjustable detials, however the screen shot is it maxed out at 1680x1050. So far:
* 50 high detial tree's, wind animated
* 30 shubs/bushes, wind animated
* dense, lush grass effect, wind animated (200 meshes, 20 tufts each)
* 3 layer sphere mapped sky with alpha blending moving independantly (looks nice moving!)
* generated "invisible" clouds drift overheard casting shadows over the entire scene
* procedurely generated background sound effects
My rig is an athlon 2.6 quad, 3gb, nvidia gtx260 - this scene runs at 40-45 fps (though with engine optimization I hope to bring this back to 60) and has about 60-65 million polygons (including textures).
Any feedback is greatly appreciated, though bear in mind that this is only 3 weeks (part time) work and I am learning.
week 1 - http://www.thegamecreators.com/?m=gallery_view&i=1839
week 2 - http://www.thegamecreators.com/?m=gallery_view&i=1843
week 3 - attached here. Youtube video out soon.