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FPSC Classic Scripts / Jump level system

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Tax 78
15
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Joined: 23rd Sep 2009
Location: Italy
Posted: 25th Sep 2011 22:55 Edited at: 25th May 2013 15:08
Jump level system V.2


Sorry but I use a translator

Here is a small system to jump between levels, change the appearance of each level as many times as you enter, finding as was left earlier.

System functioning from 2° level---to---> penultimate level.

In the first level you can not return because the player settings are reset. While the last cannot go back, because the weapons disappear

System scripting to:
10 jumps level trigger
20 character
20 ammo
20 weapons
20 ligh
20 switch
20 key
20 story zone
20 sound zone
20 door remote
20 door use
20 entity

To facilitate all I created three trigger zone:
Level equal (insert in each level)
Global nextlevel (insert in each level)
Next level
a arrow player completely transparent editing is black.



In the package are also included which display as screen set everything up.

V.2- 07.02.2012

1)Added more pictures for tutorials
2)Teleportation changed with arrow
3)Created .exe (2,54Mb)
4)Changed timerstart with etimerstart
5)Changed timergreater with etimergreater
6)Demo eliminated

Author: Tax78
License: free
Download.zip: Here

By Tax

Sorry but I use a translator
Stefos
14
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Joined: 31st Oct 2010
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Posted: 26th Sep 2011 03:49
WOW Amazing you have just made FPSC levels nonlinear, great job...been looking for something like this

http://www.comix-sandbox.com
technotdc
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Joined: 13th Apr 2011
Location:
Posted: 27th Sep 2011 03:26
thanks........



Tax 78
15
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Joined: 23rd Sep 2009
Location: Italy
Posted: 27th Sep 2011 10:18
@Stefos and @technotdc :Thank you!!

I hope it is useful


Sorry but I use a translator
sic1ne
14
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Joined: 23rd Sep 2010
Location:
Posted: 28th Sep 2011 18:18
the download link is not working!!

Desecrated Studios
13
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Joined: 16th Jan 2011
Location: Kirtona
Posted: 28th Sep 2011 21:45
@sic1ne - I know right? I need this so bad for my game!!
Great job by the way tax 78!! I subscribed to you

Tax 78
15
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Joined: 23rd Sep 2009
Location: Italy
Posted: 5th Oct 2011 15:42
Thank you

@Exu Corporations - I have seen


Sorry but I use a translator
Wicked Blood Gaming
14
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Joined: 6th Jun 2010
Location: Colorado
Posted: 23rd Nov 2011 04:17
WHat happened to the link?
Tax 78
15
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Joined: 23rd Sep 2009
Location: Italy
Posted: 23rd Nov 2011 21:47
Megaupload makes Caprices, sometimes works and sometimes not.
Try a second time, I have not removed.


Sorry but I use a translator
lotgd
14
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Joined: 2nd Apr 2010
Location: italy
Posted: 24th Nov 2011 09:53
great job Tax! ty

Tax 78
15
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Joined: 23rd Sep 2009
Location: Italy
Posted: 24th Nov 2011 22:24
Thank you lotgd


Sorry but I use a translator
Design Runner
14
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 2nd Dec 2011 21:47
This is absolutely amazing. Nice job! And thank you!

Tax 78
15
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Joined: 23rd Sep 2009
Location: Italy
Posted: 3rd Dec 2011 19:01
You are welcome!!!! happy to serve


Sorry but I use a translator
BlackFox
FPSC Master
16
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 3rd Dec 2011 19:23 Edited at: 3rd Dec 2011 20:06
A job well done, Tax 78. It is nice to see some other great concepts all based on FPI scripting. We watched your video and tried your demo out, and it works flawlessly. We too use a similar concept for traversing levels and it is a great accomplishment when we can do it without the use of mods.

Our compliments, and hope others can learn/benefit from your contribution.

[EDIT] The only thing I would suggest is change your level equal script. Instead of using "timerstart" and "timergreater", change them to "etimerstart" and "etimergreater". The reason is this. If someone tries to use this and has a script in the same area that also uses the "timerstart/timergreater", then there will be a conflict with that script and your script. The "etimerstart/etimergreater" will eliminate any issues, and can be used in any script running at the same time.


Twitter: @NFoxMedia
Tax 78
15
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Joined: 23rd Sep 2009
Location: Italy
Posted: 3rd Dec 2011 22:36
@ BlackFox

Thanks for trying the jump level system and that you are able to make it work.

Thanks for your advice, now I put the first post
I have always accepted the advice

Question:
We understand the images by setting do?

Tax


Sorry but I use a translator
BlackFox
FPSC Master
16
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 3rd Dec 2011 22:48
Quote: "Question:
We understand the images by setting do?"


The only extra image(s) you may want to have are two- one showing level 3 trigger to level 4, and one showing level 3 trigger back to 2. In your screen setup return level.jpg, you show the trigger going to Next Level 3 and your "transporter" entity is called "3". If you added a screen to show level 3 itself showing the trigger placement and names to return to level 2, that may help answer questions that newer people may ask you.

Otherwise, seems fairly easy to setup from your description. Ours is a bit more complex, but you work with what works best.


Twitter: @NFoxMedia
Tax 78
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Joined: 23rd Sep 2009
Location: Italy
Posted: 3rd Dec 2011 23:27
Ah!! ok!, make a picture with level 3, for the return to level 2, thus completing the circle. Right?

If I understood correctly by the translator

Tax


Sorry but I use a translator
BlackFox
FPSC Master
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Location: Knight to Queens Bishop 3
Posted: 3rd Dec 2011 23:39
Quote: "Ah!! ok!, make a picture with level 3, for the return to level 2, thus completing the circle. Right?

If I understood correctly by the translator"


Exactly. Yes. Correct.


Twitter: @NFoxMedia
Tax 78
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Joined: 23rd Sep 2009
Location: Italy
Posted: 7th Feb 2012 20:42
Updated to v. 2, details at first post


Sorry but I use a translator
BlackFox
FPSC Master
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Location: Knight to Queens Bishop 3
Posted: 8th Feb 2012 00:50
Nice work Tax. The pics and documentation explain it perfectly.


Twitter: @NFoxMedia
Tax 78
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Location: Italy
Posted: 8th Feb 2012 15:04
Thanks


Sorry but I use a translator
bruce3371
14
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Joined: 4th Aug 2010
Location: Englishland
Posted: 8th Feb 2012 16:57
Thanks for this, a lot of people will make great use of it. Also, thanks for making an installer for it, makes life nice and easy, for us lazy forumites lol

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