Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Dynamic Crosshair?

Author
Message
Omegamer
15
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 26th Sep 2011 19:15
Yeah the title explains it.
I really don't have any idea on how to make a crosshair that gets wider while shooting and smaller again if you stop firing as seen in MP58.

I would really appreciate it if anyone would have any advice, only thing I know is that it might be possible in vanilla since its seen in a video of an official MP.

Thx for taking your time

Akanto10
14
Years of Service
User Offline
Joined: 24th Apr 2010
Location: Earth
Posted: 27th Sep 2011 00:41
You have to model and animate it along with the gun. The only downside is that if you don't have any lights or very low lighting, you may not be able to see it.

Happy to help,
Akanto

| Windows 7 Home Premium 64 - Bit | AMD Athlon II X4 @ 2.8GHz | Nvidia GeForce GTX 460 1GB | 6GB DDR3 RAM | 1TB HDD |
Omegamer
15
Years of Service
User Offline
Joined: 25th Feb 2009
Location: There
Posted: 27th Sep 2011 16:36
Thank you for your answer.
Quote: "You have to model and animate it along with the gun. The only downside is that if you don't have any lights or very low lighting, you may not be able to see it."

Yes I see, maybe I try that trough scripting sometime

spudnick
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location:
Posted: 28th Sep 2011 20:08 Edited at: 28th Sep 2011 20:12
Quote: "You have to model and animate it along with the gun. The only downside is that if you don't have any lights or very low lighting, you may not be able to see it."


If you use a Dark Colour surrounding a lighter colour like i have done here on my Bazooka then if you aim into the bright sky you get a good visual hud and again in a complete black out you still have a visible hud, and so you will have no problem.



I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again

Attachments

Login to view attachments
Akanto10
14
Years of Service
User Offline
Joined: 24th Apr 2010
Location: Earth
Posted: 28th Sep 2011 21:03
Ah, good idea! I never would have thought of that.

Thanks,
Akanto

| Windows 7 Home Premium 64 - Bit | AMD Athlon II X4 @ 2.8GHz | Nvidia GeForce GTX 460 1GB | 6GB DDR3 RAM | 1TB HDD |
spudnick
13
Years of Service
User Offline
Joined: 30th Nov 2010
Location:
Posted: 28th Sep 2011 21:09 Edited at: 5th Oct 2011 21:30
Simple ideas are alway the best, Well i think so

Edit:
I do still have a problem when i had a bright full screen shader of Post_bloom and any type of hud will be blurred out when looking into the bright sky of a bloom.

so i tend to use my own darker full screen shader, and it helps.

I'am not GOD but i can make you see again by taking my fingers out of your eyes and i can make you walk again by taking your beer away, but if you take my beer you will not walk again

Login to post a reply

Server time is: 2024-11-24 04:51:52
Your offset time is: 2024-11-24 04:51:52