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Program Announcements / AXeS of EViL DEMO is released!!

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Yarbles
21
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Joined: 27th Aug 2002
Location: Toronto
Posted: 24th Oct 2003 19:39
As mentioned in Newsletter 10. The demo is out and available here:

http://darkbasic.thegamecreators.com/?m=showcase_view&i=153

Here are some more screenshots in addition to the ones in the newsletter:









Enjoy everybody!

Please let me know what you think.

David T
Retired Moderator
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Location: England
Posted: 24th Oct 2003 19:42
Hey, I remember this one. I'm downloading now

Fishie says:
"Those who fail to prepare prepare to fail"
"Rules are for the guidance of the wise and the blind obdeniency of the fools"
Dsarchy
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Location: UK- Kent
Posted: 24th Oct 2003 20:43
This is the most playable game i have ever downloaded made by DB/DBpro right up there with Starwraith.

Normaly when i download a game. I play it for about 20 mins say great work (because I respect how much time the person has put into it and it does have some good areas) and never play it again.

But this one i have played for about 1hour now and I plan to play it again soon.

The only bad side to it (and this is me being realy picky) is the main charcter. In the intro i can actually see through parts of the head where there are small gaps in the model.

But apart from that I think the game is realy good. Reminds me a little like morrowind and a little like Neverwinter.

vivi

ps

Is there going to be much magic in the final version.

?
David T
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Posted: 24th Oct 2003 21:24
Hehe reminds me of XenithYore, right down to the odd bit of pixel swimming

I found the control system a bit hard to get to grips with, especially when the camera was constantly swinging round and I did get dizzy after a while - but otherwise it's a really cool game

Fishie says:
"Those who fail to prepare prepare to fail"
"Rules are for the guidance of the wise and the blind obdeniency of the fools"
Shadow Robert
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Location: Hertfordshire, England
Posted: 24th Oct 2003 21:36
lol... the screenshots looked better from my system
good to see you've finally released the demo, you fixx that nagging speed problem with the models?


To Survive You Must Evolve... This Time Van Will Not Escape His Fate!
Yarbles
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Location: Toronto
Posted: 25th Oct 2003 00:13
Thanks for all the nice comments so far guys!

Quote: "In the intro i can actually see through parts of the head where there are small gaps in the model."


I just fixed this, it was easy! I disabled backface culling on the model for the intro sequence. It'll be in the next release.

Quote: "odd bit of pixel swimming

I found the control system a bit hard to get to grips with, especially when the camera was constantly swinging round and I did get dizzy after a while"


The pixel swimming can be fixed in many ways: 1) Enable mipmapping in the settings screen if your gfx card has enough video memory (32megs I think, although 16megs may work). 2) Force anisotropic filtering on your gfx card if it supports that. 3) Visually, the best solution is to enable mipmapping AND force anisotropic filtering!

As for the control scheme, some people really love it and others just can't get used to. Personally, I love it, so it stays!


Quote: "you fixx that nagging speed problem with the models?"


Yes, I fixed it as best I could by implementing simple vis culling of the level. At default setting, it get's decent (15-20) frame rates on my p3-800 with a Radeon 8500 (hehe maybe that's why your screen captures look better), with static objects turned off. With statics on, I get about a 2-3 fps boost overall.

Shadow Robert
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Location: Hertfordshire, England
Posted: 25th Oct 2003 06:06
really should get your artist to redo the models to more sensible polycounts though.
but then the huge amounts of alpha can't be doing the speed any favours lol

be nice to see this ported to Pro, if only for the speed boost it'd get


To Survive You Must Evolve... This Time Van Will Not Escape His Fate!
WoW is WOW
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Joined: 21st Jun 2003
Location: Australia
Posted: 25th Oct 2003 12:00
Is it 3rd or 1st person?
I hope it's 3rd.
NIICCCCEEEE!!!!
RPG_Freak.
David T
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Posted: 25th Oct 2003 13:08
Quote: "Is it 3rd or 1st person?
I hope it's 3rd.
NIICCCCEEEE!!!!
RPG_Freak. "


Hve a look at the screens. You tell me

Fishie says:
"Those who fail to prepare prepare to fail"
"Rules are for the guidance of the wise and the blind obdeniency of the fools"
Dsarchy
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Posted: 25th Oct 2003 20:30
Its both!

?
David T
Retired Moderator
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Posted: 25th Oct 2003 21:41
Quote: "The pixel swimming can be fixed in many ways: 1) Enable mipmapping in the settings screen if your gfx card has enough video memory (32megs I think, although 16megs may work). 2) Force anisotropic filtering on your gfx card if it supports that. 3) Visually, the best solution is to enable mipmapping AND force anisotropic filtering!"



I knew there must be a mipmap option

Quote: "Its both!"


Looks pretty 3rd person to me

Fishie says:
"Those who fail to prepare prepare to fail"
"Rules are for the guidance of the wise and the blind obdeniency of the fools"
ESC_
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Location: Mass.
Posted: 25th Oct 2003 22:11
If you hold the scroll wheel down, you can use first person mode

"That's not a bug, it's a feature!"
"Variables won't, constants aren't."
David T
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Posted: 25th Oct 2003 22:24
Just foudn that

Fishie says:
"Those who fail to prepare prepare to fail"
"Rules are for the guidance of the wise and the blind obdeniency of the fools"
Shadow Robert
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Posted: 26th Oct 2003 03:37
it's 3rd person with Diablo controls
very responsive even when your getting pathetic screenfps


To Survive You Must Evolve... This Time Van Will Not Escape His Fate!
Shadow Robert
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Posted: 26th Oct 2003 05:31
http://www.gamershell.com
checkout who made the frontpage ... not bad to become one of the featured demo's eh yarble


To Survive You Must Evolve... This Time Van Will Not Escape His Fate!
Yarbles
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Location: Toronto
Posted: 26th Oct 2003 08:44
Wow! That's amazing! I never submitted it to them.. this is all by word of mouth I guess. Very exciting indeed!

MikeS
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Posted: 26th Oct 2003 22:27
Heh, someone must've read the darkbasic newsletter and then submitted it.

I did enjoy the demo.
The controls were a bit difficult.(Moving with the mouse) Perhaps, a click to move would be a lot easier, unless it's too late.

Praise:
-Battle
-Graphics
-Ran fine on system (1.7ghz 8500 radeon)
-Just good to see what db can do.

Suggustions:
-Well, this one's probebly outta the ballpark, but it'd be interesting for a port to DBP.
-Movement(as mentioned above)

I can't wait for the full version, keep up the good work.



A book? I hate book. Book is stupid.
Dsarchy
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Posted: 28th Oct 2003 12:23
Suggustions: Redo the main character.

"A Chain Is Only As Strong As Its Weakest Link"
Ian T
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Posted: 28th Oct 2003 20:32
I haven't been able to play it due to crashes, but he looks pretty good to me. A bit of touch-up wouldn't hurt, but I think 'redo' is a bit harsh.

--Mouse: Famous (Avatarless) Fighting Furball

A very nice %it, indeed.
Hamish McHaggis
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Posted: 28th Oct 2003 21:57
Great game, do not redo the main character. I am particularly impressed by the animation of the guy.

Brains are for idiots.

Athelon XP 1600 Plus - Nvidia Geforce MX400 - 256mb RAM
Northern Fist
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Posted: 3rd Nov 2003 05:47
Here, Here

"Power, precision, and don't forget about speed. If you practice everyday with these things in mind... you begin to develope A FIGHTING MODE." - Fist of Legend (Jet Li)
Andy Igoe
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Location: United Kingdom
Posted: 3rd Nov 2003 10:03
This is the most polished game i've seen in DB for a while.

Pneumatic Dryll

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