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FPSC Classic Scripts / Problem with Game Timer script rolling over to next level

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velez42
13
Years of Service
User Offline
Joined: 16th Dec 2010
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Posted: 30th Sep 2011 22:02
I basically want after 15 minutes to quicksave the game, pause it, and show this image (see below, I made the time shorter for testing purposes). I have created two triggers. The first creates the CoundDown variable and the second keeps track of time. If the time runs out and I'm on the first level then this is exactly what happens. However, if I make it to the next level the script goes bad and it won't serve its purpose. What the hell is going wrong with it? Any help?

Trigger 1



Trigger 2

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