Sorry, I've been overworked for a few days. Thanks for the replies - the statistical approach sure makes sense.
zenassem said:
Quote: "Just make sure your program isn't hardcoded to a particular resolution."
That actually comes back to my question. How do I *not* hardcode my program to a particular resolution?
To be more specific (everything is 2D): I simply want to arrange a number of images (sprites) of similar size and shape in a grid-like pattern. I can't figure out how to do that so that it would work (look right/similar) on different screen sizes without some intricate scaling.
If anyone can explain that to me, I'd really appreciate it.