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FPSC Classic Scripts / How to make the player float?

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Slayer267
14
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Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 4th Oct 2011 01:16
Is there a way to make the player fly around the map like anti gravity
but everything else is normal.

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Le Shorte
15
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Joined: 6th Apr 2009
Location: Wisconsin
Posted: 4th Oct 2011 23:39
In x10, if you rename the player start marker "Camera Fly Mode," it'll give a noclip effect to the play. Though I'm not sure if it works in x9.

Cheesehead for life.
Slayer267
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Posted: 5th Oct 2011 02:12
Waaaaaa ;( didn't work

Feel hyper today

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angusm3
15
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Joined: 6th Mar 2009
Location: Right behind you...
Posted: 5th Oct 2011 05:43
download ched80's syntax list I think I saw some nogravity commands "floating" around in there (lol pun)

I appear to have burst into flames...
Ched80
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Joined: 18th Sep 2010
Location: Peterborough, UK
Posted: 5th Oct 2011 07:41
I don't think flying is possible in x9 - the nogravity command is just for entities, not the player. The only way I think you could fly is if you associated the player with an invisible entity.

maho76
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 5th Oct 2011 12:00 Edited at: 5th Oct 2011 12:41
or flood your whole scene with color-neutral water without a drowning script > free flying player on all axis.

thought about that before for some of my levels. the only problem is that the underwater sound is halfed in toneheight and speed to simulate the underwater-feeling. i dont get it to get rid of that in the water.fx if its not hardcoded. perhaps someone here can help with that. would be great.

its a workaround, but better than nothing.
Slayer267
14
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Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 5th Oct 2011 14:45
What in the script makes you fly around is what i'm wondering!

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maho76
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Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 5th Oct 2011 17:27
its not in the script, its in the .fx or hardcoded i think, and thats dbpro, not fpsc-scripting anymore... i think so.
Slayer267
14
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Joined: 6th Sep 2010
Location: Non of your beez wax
Posted: 5th Oct 2011 21:48
Awwwwwww man! Well can someone recode it or something for V1.18?

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