Okay, I've searched through the forums a few times and am confident that this hasn't been asked/answered before...
I'm still a huge n00b when it comes to FPI scripting, so I know I did something wrong lol. I'm trying to get a custom variable to appear on the HUD that increases every time the player picks up a certain item. It's kind of like an achievement system...
kind of. Anyways, I can't get the variable to show up on screen and nothing changes when you pick up one of the items.
I put the custom variable bits in right after the part in the setup.fpi where the ambiance and fog settings are. It looks like this
:state=0:dimvar=vials
:state=0:hudreset,hudx=14,hudy=90,hudsizex=16,hudsizey=16,hudimage=gamecore\huds\numeric1.tga,hudtype=6,huduservar=vials,hudmake=numeric,hudname=foundvials,
:state=0:showhud=foundvials
I only found a brief mention of the dimvar, hudtype=6, and huduservar bits on the forum, so I'm not sure I'm even using the commands properly. Halp pl0x?
THIS IS A SIGNATURE. I swear.