really great looking, bugsy, awesome work.
for the ram-limit: as far as i heared the v1.19 has much better use of ram, so you eventually have more freespace for media with the new version (i hope so, too^^).
folderstructure: delete everything not neccessary out of the used folders. as far as i could see, fpsc simply collects used folders and put it into ram. i had trouble with limits too and had some photoshopdata in texture- and decalfolders. after deleting them i could build game with 100mb less than before.
HUD-scripts: watch out that your scripts are written propperly. used a HUDscript with a line error wich causes engine to use about 20mb. after deleting the error in the script i had 18mb less.
sound: use ogg-files instead of wav. only needs as much space as mp3 with same quality, so 1/4 to 1/20 of wav-sounds.
models: if you are able to customize animationframes, do it. fpsc sets up each copy of a character for buildprocess, even its just a copy of a former used model. when you cut down the frames of the x-file to the neccessary, you can save an imense amount of ram. why still hold swimming-anims when no water in the level?
![](/images/smilies/wink.gif)
textures: delete alphas and lightmapping-textures if not neccessary. also use reduced color-mods if its okay for the look. also saves ram.
all this will also eventually increase framerate.
so much for now.
gz
maho