aiattackawareness=X:
This tells DAI to either become aware of an enemy when seen or not.
EX:
If attackawareness=X is equal to 0, then it will not attack at all.
If attackawareness=X is equal to 1, then it will attack if an enemy is seen.
aiusefullaim=X:
This tells DAI to rotate the upper body to face the player, even if he is about the them.
EX:
If aiusefullaim=X is equal to 1, then when you are about 1 segment above the AI, then it's upper body will rotate towards you, as if to aim right at you.
If aiusefullaim=X is equal to 0, then the AI's upper body will not follow the player's Y height.
As for the question, I'd put the weapon that the AI is using down outside of the map, then set it's accuracy to about 10 or 20 or so.
I hope this helps,
Akanto
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