Hi there community
Got a short and simple question (when it comes to asking, that is), hope there is an answer for it, too...
I wish to use the script condition
shotdamagetype=X to check for a precise head shot instead of using the
appearwithheadshot.fpi since this way of checking for headshots is so damn unprecise (the headshot area goes from above the head to almost below the chest of a standard character!).
So I added the following line into my script:
:shotdamagetype=1:addhealth=-100
(I could have used subhealth, I know... but for some weird reason I prefer it this way
)
Ok, you got the line, now, the
result is the following ... well... nothing. Head shots are without any result. The entity takes the expected gun damage, but does not die if shot in the head.
Are there possibly any special conditions for shotdamagetype to work??
Looking forward to you answers,
- Dominik