WOW! Thanks guys!
I was wondering how people got the health bars to appear above enemies! Is there a way to turn that
off?
Quote: "I'm not sure what you mean. Do you mean can you open X10 or X9 maps with the other program?"
I mean to ask if I can only have one DirectX card at a time on my computer. But I think
science boy answered that, thanks SB!
Quote: "i have x9 x10.1 and x11 on at the same time. anyway all versions work x9 games, x10 games and x11 games so i suggest load em up."
MP3 was supported by X9? I'll look it up; never heard of it before.
Quote: "PS3 and PS4 are totally different, there's no setting that you can change, you'd have to completely re-write the shader."
I was actually thinking that I would change the setting
in the FPE, but I wasn't sure if X10 would like that, especially if it was missing some shader maps. But I didn't convey that clearly, did I?
Quote: "That really depends on the quality of the game itself. The amount of effort that you put in, is what you'll get back."
So true.
Never heard of DBP X10! Does the standard DBP compilier compile that code?
Quote: "x10 knows ogg and wav. and the best to use is ogg as wav is total all soundwaves even un detectable ones to us, ogg cuts out the frequencies that we cant hear and thus the same quality but a smaller memory size."
Did not know that! Thanks for telling me, I'll remember that!
Quote: "as to texture maps, if you want 1 or 2 or 3 or 4
main one is _D ( diffuse ) in dds format.
but you can have _D2 as well
then a normal map
then a specular map
they will not work properly till you use an fx ( you apply in your fpe file. then the spec diff and norm map will work in unison making for light reflection and shadowing and bumps etc. looks awesome might i add
"
Wow... I am not sure how a I would have a single shader make use of all those maps at once, but I guess I'll figure all that stuff out after I buy it and have a look at the FPE's myself.
Quote: "fpe pfi and the rest are very similar just the odd commands are useless and so erase and change to x10"
Hooray!
Quote: "and x9 ps3 ps4 etc, dont worry use paint net and gimp
all you need is a spec a norm and a diffuse and add the fx already on x10, no need to worry if you know what you are doing."
Sounds right, but my main question is if this will work with MP53. Actually, I guess if I really wanted to I could assign them entirely different shaders and create the appropriate maps. That might work!
Quote: "as to messing with decals and shots and damage etc. as easy as you know how to do an fpe file otherwise hold off messing till you learn how things work."
Alright, sounds good!
Quote: "as to royalty free its up to so much cash made that is royalty free, same as on x9 basically, so i guess read up on that"
Hmm... I don't remember reading that in the FAQ or the User Agreement. But I guess it's pretty typical in the industry.
Quote: "x9- x10 depends on how good the game is, i still play atari st games above latest games, its up to you buddy, all i can say is
x9 as more int commands and a few extras like particle maker etc.
but x10 as a faster engine with instancing, and newer shaders.
but if you buy x10 you get x9 free anyway so you get it all in that sense. so dont worry on that.
in the end up to you"
Cool, thanks for your opinion! What exactly is instancing? I pretty new to the whole Indie game development industry and am finding a whole lot of new terms thrown at me. But I'm learning
Thank you
EVERYONE!
I have posted a question in the X10 Official System Requirements board asking about the driver I have, if it will run X10.
If that's good, I might go with getting X10!
We'll find out.
Thanks guys!
Captain Coder
One of the most humbling days in your life will be the day you discover you AREN'T the best at what you love to do.
- Me