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FPSC Classic Scripts / Player Walking Motion

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Teabone
Valued Member
18
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Joined: 8th Jun 2006
Location: Canada
Posted: 25th Oct 2011 01:13
Is there a way to alternate the players walking motion? Have it move more like RAGE where its some what side to side tilts?

Desecrated Studios
13
Years of Service
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Joined: 16th Jan 2011
Location: Kirtona
Posted: 25th Oct 2011 04:27
This has been discussed before, and i have also asked this question. No, well that is what i am aware of. I forget actually.. Someone said you can make this by having like an animated hud or something? I wanted to get the running effect they used in BRINK, but apparently it is not possible at FPSC current state.

Short answer, no, unless you want to do like A LOT of scripting..

- Josh

Teabone
Valued Member
18
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Joined: 8th Jun 2006
Location: Canada
Posted: 25th Oct 2011 06:50
Bumped into this video earlier

http://www.youtube.com/watch?v=NpjlTPDslrs&feature=related

Someone managed to pull something off simular. I'm guessing it would be a lot of scripting though.

Desecrated Studios
13
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Joined: 16th Jan 2011
Location: Kirtona
Posted: 13th Nov 2011 01:17
It was Kravenwolf, i forgot about that video! I will have to ask him about that. Thank you for the link Teabone!

bobochobo
16
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Joined: 9th Jul 2008
Location: My house, in the middle of my street
Posted: 13th Nov 2011 16:14
Using the 'new' wobble command in 1.19 the same kind of effect can be created. You'll have to trigger the wobble with the right 'keypressed' though, so it probably won't work with custom controls.

All browsers should come with compulsory spell checks.

Akanto10
14
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Joined: 24th Apr 2010
Location: Earth
Posted: 14th Nov 2011 03:33
I use this with the v1.19 Build:



- Akanto

| Windows 7 Home Premium 64 - Bit | AMD Athlon II X4 @ 2.8GHz | Nvidia GeForce GTX 460 1GB | 6GB DDR3 RAM | 1TB HDD |
Teabone
Valued Member
18
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Joined: 8th Jun 2006
Location: Canada
Posted: 14th Nov 2011 08:00 Edited at: 14th Nov 2011 08:38
Wow thanks works great!

skeeter
14
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Joined: 12th Jun 2010
Location: Australia
Posted: 14th Nov 2011 10:58
is there a way to make the motion a little bit more violent?

window 7 ultimate, AMD Phenom II X6 1055T 3.3 ghz, XFX Radeon HD6790 1GB, 16gb ram

uzi idiot
Valued Member
14
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Joined: 27th Dec 2009
Location: Who Knows?
Posted: 14th Nov 2011 18:16
Increase the plrwobble.


Mental Stability is over-rated!
Teabone
Valued Member
18
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Joined: 8th Jun 2006
Location: Canada
Posted: 14th Nov 2011 23:02
will the 1.19 build with the wobble features for sure be in the next official version of FPSC?

bobochobo
16
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Joined: 9th Jul 2008
Location: My house, in the middle of my street
Posted: 15th Nov 2011 20:39
Possibly, but you can get a stable unofficial 1.19 by searching

All browsers should come with compulsory spell checks.

Teabone
Valued Member
18
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Joined: 8th Jun 2006
Location: Canada
Posted: 15th Nov 2011 23:31
I have it and it works pretty good. Just hope this gets added officially. I like the post-effects as well. Finally have rain!

Tax 78
15
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Joined: 23rd Sep 2009
Location: Italy
Posted: 18th Nov 2011 20:35
@Akanto 10
I tried to insert your script trigger zone, but nothing happens.
How to fix?

I the 1.19

Thanks, Tax


Sorry but I use a translator
Akanto10
14
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Joined: 24th Apr 2010
Location: Earth
Posted: 18th Nov 2011 22:00
You have to create the script, insert mine, then save it in the scriptbank folder. Then you can assign it to the triggerzone.

- Akanto

| Windows 7 Home Premium 64 - Bit | AMD Athlon II X4 @ 2.8GHz | Nvidia GeForce GTX 460 1GB | 6GB DDR3 RAM | 1TB HDD |
angusm3
15
Years of Service
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Joined: 6th Mar 2009
Location: Right behind you...
Posted: 19th Nov 2011 00:51
Hmm, is there a way to make the camera wobble further instead of just more violently?

I appear to have burst into flames...
Tax 78
15
Years of Service
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Joined: 23rd Sep 2009
Location: Italy
Posted: 19th Nov 2011 12:48
1) .fpi saved ( Taken as-is and saved )
2) placed in trigger zone
3) test does not work, same as before

Tax


Sorry but I use a translator
Cyborg ART
17
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 19th Nov 2011 14:38
Make a copy of another .fpi
Rename it, open it up and paste the code above. Save and then place it in a triggerzone.

Having the code in a .txt will fail.

Tax 78
15
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Joined: 23rd Sep 2009
Location: Italy
Posted: 19th Nov 2011 17:01 Edited at: 19th Nov 2011 17:01
Accurate that I know very well how to use a script, I created this:
http://forum.thegamecreators.com/?m=forum_view&t=189751&b=23


Sorry but I use a translator
Teabone
Valued Member
18
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Joined: 8th Jun 2006
Location: Canada
Posted: 20th Nov 2011 02:48
It works with 1.19. I have used the same script has he has above and it works. I added more wobble because i at first didn't notice any change till i added a bit more wobble.

Tax 78
15
Years of Service
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Joined: 23rd Sep 2009
Location: Italy
Posted: 20th Nov 2011 10:59
Ok!!serves the wasp mod version 1.19, works now

Here: http://forum.thegamecreators.com/?m=forum_view&t=191301&b=21&p=0

Tax


Sorry but I use a translator

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