I have the Germans spawning now with the first suggestion to use:"plrinzoneactivateused.fpi" worked fine, infact all the trigger's in my level use that, once you leave the bunker, an alarm sounds and German guards spawn all around the outside of the building.
I also have a friend who suggested one of the Germans "trip" when you sock the other guard one, the only way I know how to do that is to kill him right when he spawns...
Also, I justl ooked for tripping, no results, but I did notice that a player begins the next level with all his weapons, it's not a bad thing, but, I had the player get "captured" in one of the levels, I'd need him ot lose all his weapons, and have to work with German weapons once he breaks out.
thanks for all your help.
They are my Space Marines, and they shall know no fear.