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FPSC Classic Scripts / animation speed command does not work

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Daniel wright 2311
User Banned
Posted: 2nd Nov 2011 00:29 Edited at: 2nd Nov 2011 01:06
here is my script, my animation speed will not change, what am i doing wrong?

thanks



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Flatlander
FPSC Tool Maker
17
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 2nd Nov 2011 01:28
Are you using a mod? This won't be available until v1.19 comes out.



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Daniel wright 2311
User Banned
Posted: 2nd Nov 2011 01:44
Quote: "Are you using a mod? This won't be available until v1.19 comes out."


it workes but not like i was hoping,and not like this,I am not using any mod.

my signature keeps being erased by a mod So this is my new signature.
Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 2nd Nov 2011 01:47 Edited at: 2nd Nov 2011 01:51
Did you add it in yourself and compiled the engine?

EDIT:

It was added 30 September by Mark according to the change log. I added it to RPGmod soon after. It shouldn't work at all in v1.18.



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Daniel wright 2311
User Banned
Posted: 2nd Nov 2011 01:50
Quote: "Did you add it in yourself and compiled the engine?
"


no, but i think im about to.

my signature keeps being erased by a mod So this is my new signature.
Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 2nd Nov 2011 01:56 Edited at: 2nd Nov 2011 02:04
I just edited my post saying that in v1.18 it shouldn't work at all. If you want to add it yourself you could of course. But, when I created the command originally for RPGmod I made it different because the straight forward method didn't work for me like I thought. The command divides the number given by 100. So the value you provided ends up as 3. I cannot remember how it works completely but I created my own entity animation variable and went from there using it when the animation speed was needed. If you would like some help with this. Let me know. I've tested my command and it does work.

EDIT:

Maybe all you need to do with Marks command in DBPRO is divide it by either 50 or 75. You could experiment with it until you get it the way you would like.



Use RPG Mod and create a world filled with adventure!
Daniel wright 2311
User Banned
Posted: 2nd Nov 2011 02:06
When I tested it it worked as follows

animatespeed 300

not like this

setanimatespeed=300

Im not shure why? but now when I test it like above it does not work,lol. I was wanting this code to speed up my animations for my new model pack,But I guess I will need to just speed up there animations in 3ds max,thanks for your help with this.

my signature keeps being erased by a mod So this is my new signature.
Flatlander
FPSC Tool Maker
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Posted: 2nd Nov 2011 02:16
Your welcome. A good thing you are creating your own entities.



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Flatlander
FPSC Tool Maker
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 2nd Nov 2011 14:13
I just tested Mark's setanimatespeed. It works great. Sorry for any confusion regarding another command that was not working. I tested at 300 and at 50. They both worked. Set at 300, the animation was very fast. Set at 50, very slow.

Remember, this is only available in RPGmod and it will be available when v1.19 is released as a beta.



Use RPG Mod and create a world filled with adventure!

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