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Dark GDK .NET / Detect errors in multiplayer class.

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Joined: 23rd Feb 2009
Location: Where ever Carmen Sandiego is
Posted: 3rd Nov 2011 18:04
I want to know if there is a way to detect errors in the multiplayer class. I am trying to create a net game. However the game is not being created. I'm not sure if it is a bad IP , firewall etc. I could not find a way to pull out an error list with the multiplayer class. Does anyone have any ideas ? Thanks for any help.

Here is the code. When I check for sessions or call gameexist nothing is returned. However I am unsure of why.

" The best slaves are the ones who think they are free. "

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