Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK .NET / Detect errors in multiplayer class.

Author
Message
jojoofu
14
Years of Service
User Offline
Joined: 23rd Feb 2009
Location: Where ever Carmen Sandiego is
Posted: 3rd Nov 2011 18:04
I want to know if there is a way to detect errors in the multiplayer class. I am trying to create a net game. However the game is not being created. I'm not sure if it is a bad IP , firewall etc. I could not find a way to pull out an error list with the multiplayer class. Does anyone have any ideas ? Thanks for any help.

Here is the code. When I check for sessions or call gameexist nothing is returned. However I am unsure of why.



" The best slaves are the ones who think they are free. "

Login to post a reply

Server time is: 2023-06-04 15:54:35
Your offset time is: 2023-06-04 15:54:35