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FPSC Classic Scripts / Dark Ai script interfering with other non-dai scripts ?

Author
Message
Brunopark09
14
Years of Service
User Offline
Joined: 7th Jul 2010
Location: Santiago de Chile
Posted: 6th Nov 2011 08:29
Well, i made a (playable) cinematic for the ending of the first level of one of games, the point is that 4 scripts must work for that correctly, 3 of them do it, but when the fourth one (the default friendly AI script that comes with the 1.17 and 1.18 updates)is applied to a NPC, the others don't work.

HOW IS THIS EVEN POSSIBLE ??!


The bad way, the good way, the YNG-way.
angusm3
15
Years of Service
User Offline
Joined: 6th Mar 2009
Location: Right behind you...
Posted: 6th Nov 2011 18:20
Errant said that there are some fixes in 1.19 for dark ai glitches, I can't make any cinematics either until this gets fixed

I appear to have burst into flames...
maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 7th Nov 2011 10:23
are you using some variables that are wrong placed/used?

have you set all the entities on "always active"? if not, fpsc only activates the few npcs nearest to the player/only calculates a specific amount of progresses (dark ai is very complex) while others in the back dont move/do anything.

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