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FPSC Classic Scripts / Properties in entity .fpe

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rolfy
18
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Joined: 23rd Jun 2006
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Posted: 11th Nov 2011 15:59 Edited at: 11th Nov 2011 16:00
Is it possible to put alt texture property in the entity fpe?
I dont mean in the editor but in the fpe itself, I know that some properties such as reduce texture etc can be written in and will appear as such when in the editor but cant get it to work for this. The texture property for fpe is textured= but in editor says Texture therefore this can be done so it might just be a small thing with way it is written.
Anyone ever done this?

bruce3371
14
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Joined: 4th Aug 2010
Location: Englishland
Posted: 11th Nov 2011 16:16
Not sure if this is what you meant, but the stock sci-fi keypad has an alt texture.

It's written in the fpe file like this;



rolfy
18
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Joined: 23rd Jun 2006
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Posted: 11th Nov 2011 16:24 Edited at: 11th Nov 2011 16:26
Thanks Bruce pretty sure thats what I am looking for, will give it a shot
Been pulling my hair out over this one. I really need to get it together it never even occured to me that stock switches would use this.

bruce3371
14
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Joined: 4th Aug 2010
Location: Englishland
Posted: 11th Nov 2011 16:30
YW. It just so happens that I used that particular switch a lot in Seclusion, so new it had an alt texture.

If I hadn't used it, I probably wouldn't have thought about it either!

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