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Dark GDK .NET / Bug report - collision detection

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jojoofu
15
Years of Service
User Offline
Joined: 23rd Feb 2009
Location: Where ever Carmen Sandiego is
Posted: 14th Nov 2011 18:27 Edited at: 16th Nov 2011 17:10
I have found some bugs in the built in collision detection functions. The collision detection works fine when using a primitive such as a cube or sphere against a 3d object. However collision detection between two 3d objects returns some unexpected and wild results.

I have found one major part of this issue to be scaling. A scaled object retains it's original data for collision detection. So once scaled it is treated as if it where it's default size.

Thanks for looking into this.

" The best slaves are the ones who think they are free. "
jojoofu
15
Years of Service
User Offline
Joined: 23rd Feb 2009
Location: Where ever Carmen Sandiego is
Posted: 16th Nov 2011 17:11
Hate to bump my own message I just wanted to keep this out there.

" The best slaves are the ones who think they are free. "

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