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FPSC Classic Scripts / can i ignite entities or characters?

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frafra_95
14
Years of Service
User Offline
Joined: 27th Oct 2010
Location: Black Mesa Research Facility
Posted: 17th Nov 2011 14:58
is there a way to attach some fire decals to entities with a script?
maho76
13
Years of Service
User Offline
Joined: 31st May 2011
Location: universe-hub, playing the flute
Posted: 17th Nov 2011 16:44 Edited at: 17th Nov 2011 16:53
yes, look at the stock scripts and fpe for stock-healthpack, teleporter etc.
you have to define it in the fpe of the entity and trigger it in the mainscript.

but i dont know if its possible with moving entities.

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