The title says it all. I'm trying to get data specific to a certain polygon in a mesh. My goal is to take the polygon vectors and use those to calculate the slop of the plane in accordance with world space. This way I could use the slope to see if the angle of the polygon would be greater than the max angle I would want my character to travel. For example if the polygons angle is greater than 40 degrees than do not allow the character to travel along that polygon.
" The best slaves are the ones who think they are free. "