`try this hope it help
sync on
`..............make ten sprites..............
for a=1 to 10
box 120-a*2,120-a*2,120+a*2,120+a*2
`..............grab the sprite...............
get image a,120-a*2,120-a*2,120+a*2,120+a*2
next a
cls
do
`.........................Speed of sprite move right........
if move=0 then sx=sx+3
`.........................Speed of sprite move left........
if move=1 then sx=sx-3
`.........................Turn the sprite at end of screen.....
if sx> bitmap width() then move=1
`.........................Turn the sprite at start of screen....
if sx<1 then move=0
`.........................if sprite image grater than 10 then start at 0
if i>10 then i=0
`..........................get next next Sprite Image........................
i=i+1
`.........................show Sprite
sprite 1,sx,120,i
sync
loop
You cant do it if you try