Hey all,
I used to make multiplayer maps and models for Half-life 1. The map editor for Half Life was called Hammer Editor. If I was making a map and I had to create a column I would simply create a "solid" pillar with in the map editor and apply the textures with in Hammer.
I don't know if I am doing this the right way on FPSC. But on FPSC do I have to create create a model of a pillar and then texture it and do UV maps. Then create an entity of that model in order to get it into FPSC. It's a bit of a work around. Is there no way of creating simple scrutures in FPSC without making each structure an entity.
Could I create an entire map built in Blender and then make that an entity. Then place the lighting in the correct places in FPSC?
Not sure where to start...?
Thanks,
Landman