Hello folks,
Other question (i think i ask too much

)
I am trying to create some custom animations using the stock FPSC Biped in 3dsmax.
But i noted something:
In example, anim53 is the Weapon Strafe Left animation, in any stock character the keyframe range from this animation is this:
anim53 = 623,642
If you look at the Animated FPSC BIPED in 3dsmax, the animation that begins in frame 623 and ends in 642 is the Weapon Strafe Left animation but for the PISTOLS like weapons.
Because if you want to use a character (enemy) that is holding a bazooka (i.e), in 3dsmax the anim53 (Weapon Strafe Left) is not from frames 623 to 642, the animation range for Weapon Strafe Lef holding a Bazooka like weapon is from frames 2179 to 2198.
But when you look at a stock entity that uses bazooka (ww2\officer_bazooka.fpe), in his fpe the animation range for anim53 is the same for other characters (623,642).
So my question is, are those FPSC Animations hard coded, so the engine recognizes that independent on the entity`s fpe, it will atributte the frame range to the animation according the weapon type the entity is holding?
In example, if i want to create new custom animations, from scracth, everything new, and if in my new animations, the Weapon Strafe Animation for Bazooka like weapon is from frame 3000 to 3150 (and not from 2179 to 2198, like the standardad FPSC BIPED), so how will FPSC recognize this animation range?
Would just if i put in the fpe:
anim53 = 3000,3150
Just this?
And if so, why in the stock officer bazooka character, in anim53 from his fpe is marked this:
anim53 = 623,642
Should not be marked this:
anim53 = 2179,2198
Because this is the real animation range for bazooka holding characters.
Please can someone give me this information?
Thanks
Goldenye 007 N64